EEEAB 's Mobs modu hakkında

EEEAB's Mobs adds a variety of challenging monsters to your Minecraft world.
Custom Boss Bar Tutorial
Boss descriptions
Relic Annihilator

Relic Annihilator — one of Ancient Steve's creations, once took part in the war against The Immortal. Relying on its pair of wheel-feet and rear thrusters, it gained astonishing mobility; its missiles and rotating saw blades could tear through any defense. However, when launching missiles or lasers, the vulnerable core on its head is briefly exposed — that is the only chance to paralyze it. Legend has it that someone once asked Ancient Steve why he left such an obvious weakness in such a powerful creation. Steve replied, "If it had no weakness, it would forget why it fights... Fine, I can't keep making this up. Actually, it's a design flaw — the core needs to dissipate heat."
Realmwarden

Realmwarden, formerly known as the Nameless Guardian, once fought alongside the Ancient Steve to seal away the Immortals, earning great distinction on the battlefield. Later, it was reforged into the Ultimate Guardian, inscribed with an iron law: "All who approach the portal shall be slain without mercy." It stands eternal, watching over the seal—the final warning to all who dare intrude.
The Immortal

The Immortal, a monster that lives for conquest, leads its Immortal Legion through countless dimensions, turning every place it sets foot into a battlefield. Until it breaks into the main world and encounters the Ancient Steve. For the first time, the Immortal faces such a daunting foe—Steve possesses the power of infinite respawn, each fall only heralding a stronger return. After a long and brutal clash, Ancient Steve, through the coordinated efforts of himself and his creations, finally seals the Immortal and its legion into the Void Crack.
Future plans
Corpse Warlock: Completely reworked
Add a Boss with a stone element
Add new dimension
Add a new Illager Boss
Nameless Guardian: Partial skill reset
FAQs
Q: I encountered a crash or a suspected bug while playing. How should I report it? A: Option 1: Create a new issue on the mod's GitHub, and attach the log file (if the issue is not related to a crash, it may not be necessary). Describe the problem you encountered and the version of the mod loader you are using.
Option 2: You can post in the issues channel on my Discord server (please make sure to read the posting rules before doing so).
Q: Will the Nameless Guardian be reworked? A: Not for now. Starting from version 0.98, the Nameless Guardian will no longer appear in regular survival gameplay, but can still be spawned via commands or spawn eggs, and related configurations will remain.
Q: When will The Immortal and related content be updated? A: As one of the late-game bosses of this mod, due to a change in plans, the development cycle for this part will be extended across multiple versions. That is, each version may gradually update part of the content until it is finally completed.
Q: Are there plans to port to higher versions / NeoForge? A: Yes, it's already on the planning list
Q: How long is the update cycle between each new version? When will the next update be released? A: The general update interval is usually within 3 months for each version. If a version has crashes or bugs that severely affect the survival mode experience, a fix will be released in a short time (depending on the difficulty of fixing).
EEEAB's Mobs is created by EEEAB as an individual, with their involvement covering the following areas: mobs lore and story creation, modeling and animation production, texture painting, building structure design, and coding.The areas not included are music and sound effect production.
Since version 0.93, mods for version 1.19.2 will lag behind version 1.20.1 by one version. In other words, every time version 1.20.1 updates with two new mod versions, it will only be ported to version 1.19.2 once.
After the official release of mod version 1.0, version 1.19.2 will no longer receive any content ports, only bug fixes and text translation updates.
Version 1.18 and below will not be ported. No Fabric.
Credits
Thanks to Mowzie's Mobs mod, I’ve used the camera shake system, advanced particle system, and laser entity rendering from the mod. Without Bob Mowzie's selfless open-source contributions, EEEAB's Mobs wouldn't be what it is today.
Origin of BGM:
Guardians - Evan King
The army of minotaur - Makai Symphony
Realmwarden OST: "The Only Edict" was generated using Suno AI (Pro paid account). You are free to use this track in Minecraft mods and derivative content—no additional permission needed
Thank leomard0_o for painting an excellent resource pack for my mod. (Link:https://www.curseforge.com/minecraft/texture-packs/leos-eeeabsmobs-retexture)
I'm using a translator because my English isn't very good, please understand.
EEEAB 's Mobs nasıl kurulur
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.19.2–1.20.1 on Forge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Forge
The loader must match the game version of the mod file, for example Minecraft 1.20.1. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file eeeabsmobs-1.20.1-0.98.1.jar (28 MB) for your game version.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: EEEAB 's Mobs should be in the list.
On a server
A server on Forge
The mod only works on a server with the same loader and game version, for example 1.20.1.
File goes into the server’s mods folder
Stop the server, put the mod file into the mods folder and start the server again.
Use the “To server” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Minecraft 1.20.1 runs on Java 17: with a different Java version the game may close right after launch.
Sürümler
Bağımlılıklarla
| Minecraft | Yükleyici | Dosya | Tarih | İşlemler |
|---|---|---|---|---|
| 1.20.1 | Forge | 1.20.128.1 MB 3 | ||
| 1.20.1 | Forge | 1.20.128 MB | ||
| 1.20.1 | Forge | 1.20.127.6 MB | ||
| 1.19.2 | Forge | 1.19.227.6 MB | ||
| 1.20.1 | Forge | 1.20.127.6 MB | ||
| 1.20.1 | Forge | 1.20.127.6 MB | ||
| 1.19.2 | Forge | 1.19.211.4 MB | ||
| 1.20.1 | Forge | 1.20.111.4 MB |
Çalışması için gerekenler
- Curios APIisteğe bağlı
SSS
Which Minecraft versions does EEEAB 's Mobs work on?
There are files for 1.20.1, 1.19.2. The newest is 1.20.1.
Is EEEAB 's Mobs for Forge or Fabric?
Only for Forge: 1.19.2–1.20.1. There are no files for Fabric or NeoForge: a mod for another loader will not start.
Does EEEAB 's Mobs need other mods?
The author lists no required dependencies: the Forge loader is enough.
Does EEEAB 's Mobs work on a server?
Yes. EEEAB 's Mobs works both in singleplayer and on a server.
Which Java does EEEAB 's Mobs need?
Minecraft 1.20.1 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download EEEAB 's Mobs safely?
On this page: the file eeeabsmobs-1.20.1-0.98.1.jar (28 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 3cb84f3056d2adf5ddc3e8feb5f5e2aa108bb5e9.
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