Cape Provider modu hakkında
Provides you with capes!
You can choose from various providers or add your own.
Improved/Reworked version of the "Capes" mod:
- Improved and easier cape provider integration
- Allows ordering providers
- Support for custom providers
- More options to fine tune how capes are applied
- Written only in Java (no Kotlin needed)
- Various fixes and improvements

Creating a custom cape provider
The mod provides many different ways how a provider can be added.
The following possibilities are sorted by simplicity:
Simple Local Provider
Recommended for:
- Users that just want a customizable cape
- Modpacks (using config/cape-provider/simple-custom)
The simplest way to display a cape is by going into the config/cape-provider directory and creating a cape texture file named cape.png.
Additionally there are the following optional files:
- owners.txt - Determines which player names or UUIDs will get the cape displayed. If this file is not present then all players will display with the cape.
- name.txt - To override the display name of the provider
You can also add more providers by creating corresponding directories in config/cape-provider/simple-custom. Example: config/cape-provider/simple-custom/my-super-cool-provider/cape.png
Remote Provider in configuration
Recommended for:
- Users that want to add a custom remote provider
This demo showcases how to apply the capes inside custom-cape-demo.
- Open the config file located in config/cape-provider/config.json
- In the remoteCustomProviders section add the following entry:
{ "id": "cp1", "name": "CustomProvider1", // You can replace uuid with $id, $name or $idNoHyphen to customize the cape per Player "uriTemplate": "https://raw.githubusercontent.com/litetex-oss/mcm-cape-provider/refs/heads/dev/custom-cape-demo/uuid.png" }
Example for SkinMC
{ "id": "skinmc", "name": "SkinMC", "uriTemplate": "https://skinmc.net/api/v1/skinmcCape/$id" }
- Restart the game and activate the provider
For more details have a look at RemoteCustomProvider and RemoteCustomProviderConfig
NOTE: Texture resolvers can be selected using the textureResolverId attribute (see below for details).
via Mods
Recommended for:
- Mods
If you are a mod developer and want to e.g. display a cape for supporters or contributors of your mod, you can provide it using the mod's resources and/or metadata in fabric.mod.json. The overall behavior is similar to how modmenu handles this.
Local/Simple (Recommended)
This approach requires no network communication and is the recommended way. It works by reading metadata and resources from the cape directory.
Here is an example:
- Add the following mod metadata:
fabric.mod.json
{ ... "custom": { "cape": "Contributors" } }
- Create a cape directory inside resources
- Add the cape texture in cape/cape.png
- Add the players that should be given the cape in cape/owners.txt with their UUIDs or names
Note: There is also a more detailed variant
fabric.mod.json
{ "custom": { "cape": { "name-extra": "Contributors", "owners": { // You can also used UUIDs "names": [ "Notch" ] } } } }
The mod uses this strategy itself. See the fabric.mod.json or cape directory for details.
Remote
Here's an example implementation that shows how a remote cape provider can be added:
fabric.mod.json
{ ... "custom": { "cape": "https://raw.githubusercontent.com/litetex-oss/mcm-cape-provider/refs/heads/dev/custom-cape-demo/uuid.png" } }
Here's a more detailed variant
fabric.mod.json
{ "custom": { "cape": { // Gives everyone a christmas cape // You can also use variables here, like $uuid. See above for more details // You may have to escape the $ with \ or you can alternatively use § instead of $ // Alternative: "uriTemplate" "url": "https://example.org/textures/§uuid.png", "changeCapeUrl": "https://...", "rateLimitedReqPerSec": 20 // Default is 20 } } }
Programmatic
You can also create a programmatic cape provider.
Further notes
Maximum size
Images/Textures should not exceed 10MB. Otherwise they might be ignored.
Texture resolvers / Animated textures
The following resolvers are currently built-in:
Resolver-ID - Animated - Format - Example - Notes
default / null - ❌ - PNG - uuid.png sprite - ✔ - Stacked PNG - animated.png | gif | ✔ | GIF | animated.gif | Usage not recommended GIFs require more resources when compared to more modern formats like PNG. |
Please note that animated textures can be frozen or completely disabled in the settings.
Cape Provider nasıl kurulur
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 26.1.2–26.3 on Fabric automatically, together with its dependencies: Fabric API.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file cape-provider-5.6.2.jar (200 KB) for your game version.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Fabric API.
Launch the loader profile
Open “Mods” in the main menu: Cape Provider should be in the list.
Cape Provider works on the player’s side only: there is no need to install it on a server.
Sürümler
Bağımlılıklarla
| Minecraft | Yükleyici | Dosya | Tarih | İşlemler |
|---|---|---|---|---|
| 26.3 | Fabric | 26.3200 KB | ||
| 26.3 | Fabric | 26.3200 KB | ||
| 26.3 | Fabric | 26.3200 KB | ||
| 26.2 | Fabric | 26.2200 KB 2 | ||
| 26.2 | Fabric | 26.2199 KB | ||
| 26.1.2 | Fabric | 26.1.2198 KB | ||
| 26.1.2 | Fabric | 26.1.2198 KB | ||
| 26.1.2 | Fabric | 26.1.2201 KB |
Çalışması için gerekenler
- Capesuyumsuz
- Fabric APIzorunlu
- Mod Menuisteğe bağlı
SSS
Which Minecraft versions does Cape Provider work on?
There are files for 26.3, 26.2, 26.1.2. The newest is 26.3.
Is Cape Provider for Forge or Fabric?
Only for Fabric: 26.1.2–26.3. There are no files for Forge or NeoForge: a mod for another loader will not start.
What does Cape Provider need to work?
Required: Fabric API. Without it the mod will not start: dependencies go into the same mods folder. Optional: Mod Menu.
What is Cape Provider incompatible with?
The author marks it as incompatible with Capes: they will not run together.
Do I need to install Cape Provider on a server?
No. Cape Provider works on the player’s side only: there is no need to install it on a server.
Where can I download Cape Provider safely?
On this page: the file cape-provider-5.6.2.jar (200 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 3231a2c7744683014c261be19334f25dee277e99.
Yorumlar
Cape Provider için ilk puanı sen ver


