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Minecraft 1.20.1 için Auto Leveling Mod

Yaratıklara otomatik seviye atlama ekler.

başlangıç Daripher · CurseForge
görüntülenme
2 görüntülenme
Güncellendi
Güncellendi 18.10.2026

Auto Leveling modu hakkında

Highly customizable mobs leveling mod!

The further you move from spawn, the stronger your enemies become!

The level of monsters is based on the distance from spawn

The level of monsters is being shown above monsters, next to its names

CONFIG

show_level_when_looking_at

If set to true, level of the monster will be shown above its head when you are hovering over it with crosshair.

always_show_level

If set to true, level of monsters will be always shown above their heads.

hidden_levels

List of entities that shouldn't show their levels.

Useful if you have certain mobs that are disguised in some way.

Values: list of entities ID

Example: hidden_levels = ["minecraft:zombie","minecraft:shulker"]

You can also blacklist whole namespace by typing "<mod_id>:*"

Example: blacklist = ["minecraft:*"]

blacklist

List of entities that should not gain levels

Values: list of entities ID

Example: blacklist = ["minecraft:blaze","minecraft:zombie"]

You can also blacklist whole namespace by typing "<mod_id>:*"

Example: blacklist = ["minecraft:*"]

whitelist

List of entities that should gain levels (if not empty, other entities will have no levels)

Values: list of entities ID

Example: whitelist = ["minecraft:enderman","minecraft:creeper"]

You can also whitelist whole namespace by typing "<mod_id>:*"

Example: whitelist = ["minecraft:*"]

exp_bonus_per_level

How much more experience mobs will drop per level

Default value 0.1 means 10% more per level

starting_level

Should always be higher than zero

max_level

Should always be higher or equal to zero

If set to zero, there will be no maximum level for mobs in this dimension

levels_per_distance

Should always be higher or equal to zero

How much levels mobs will gain per one block traveled from spawn

Default value 0.01 means 1 level per 100 blocks traveled

levels_per_deepness

Should always be higher or equal to zero

How much levels mobs will gain per one block traveled below the ocean level

Default value is 0

random_level_bonus

Should always be higher or equal to zero

If set above zero, mobs will have a chance to spawn with a level higher by a random value between zero and the specified value

attribute_bonuses

List of pairs of attribute IDs and bonuses per one level

Will work with attributes from mods

ITEMS

This mod adds two items that interact with config file: blacklist tool and whitelist tool

Both can be used on an entity to add it to respective list

CHANGING MOBS LOOT

You can modify loot from leveled mobs using loot table condition "autoleveling:level_check"

The mod does not modify any loot drops by default

To modify loot from leveled mobs, you need to make a data pack that will contain your custom loot tables.

Loot table condition format:

"condition" : "autoleveling:level_check",

"min" : <min level>,

"max" : <max level>

This example loot table adds one diamond to loot from blazes of levels from 5 to 10 while keeping default loot.

You can also use loot table "autoleveling:gameplay/leveled_mobs" which is used for all mobs that have levels

This example loot table adds one diamond to all mobs of levels from 1 to 5 and one emerald to all mobs of levels from 6 to 10

CHANGING MOBS EQUIPMENT

You can modify leveled mobs equipment using a data pack

The mod does not modify mobs equipment by default

Path to mobs equipment loot tables: data/<mod_id>/loot_tables/equipment/<entity_id>_<slot_id>.json

Example (for vanilla zombie and head slot): data/minecraft/loot_tables/equipment/zombie_head.json

This example loot table will equip leather helmets on piglings of level 1 to 5 and golden helment on piglins of level 6 to 10

This example loot table will remove main hand item from piglings of level 1 and will equip stone sword on piglins of level 2 to 5

Equipment slot IDs are: head, chest, legs, feet, mainhand and offhand

CHANGING MOBS TEXTURES

You can change mobs textures based on their level using resource packs

Path to mob texture: assets/<mod_id>/textures/leveled_mobs/<entity_id>_<level>.png

Example texture that will be applied to piglins of level 3 and higher: assets/minecraft/textures/leveled_mobs/piglin_3.png

CHANGING LEVELING SETTINGS

Global settings can be changed in the config

You can also adjust leveling settings for each dimension or for each entity type using a data pack

Path to dimension settings file: data/<mod_id>/leveling_settings/dimensions/<dimension_id>.json

This example datapack has three settings files for each vanilla dimension, you can it as an example

Dimension settings will always have higher priority over default leveling settings

Path to entity settings file: data/<mod_id>/leveling_settings/entities/<entity_type_id>.json

These example entity settings will set every enderman to level 20

Entity settings will always have higher priority over dimension settings

Leveling settings file format:

"starting_level" : 1,

"max_level" : 0,

"levels_per_distance" : 0.01,

"levels_per_deepness" : 0,

"random_level_bonus" : 0

Same as in the config file

COMMANDS

/autoleveling addlevel <value>

Will give a level bonus to all entities in all dimensions

OTHER MODS INTERACTION

Auto Leveling nasıl kurulur

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1 on Forge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.20.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file AutoLeveling-1.20-1.19b.jar (72 KB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Auto Leveling should be in the list.

Minecraft 1.20.1 runs on Java 17: with a different Java version the game may close right after launch.

Sürümler

Bağımlılıklarla

MinecraftYükleyiciDosyaTarihİşlemler
1.20.1ForgeAutoLeveling-1.20-1.19b.jar71.5 KB

SSS

Which Minecraft versions does Auto Leveling work on?

Only Minecraft 1.20.1: there are no files for other versions.

Is Auto Leveling for Forge or Fabric?

Only for Forge: 1.20.1. There are no files for Fabric or NeoForge: a mod for another loader will not start.

Does Auto Leveling need other mods?

The author lists no required dependencies: the Forge loader is enough.

Which Java does Auto Leveling need?

Minecraft 1.20.1 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download Auto Leveling safely?

On this page: the file AutoLeveling-1.20-1.19b.jar (72 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 134aca414c79b192c183538ac114dd7a989b3f86.

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