Minecraft 1.21.11 için Additional Armoury Mod
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Additional Armoury modu hakkında
Adds 2 new melee weapons, 2 new ranged weapons (including an enchantment-based magic system), 2 new armour and tool materials.
The aim of Additional Armoury is to add equipment that introduces a new ways to play the game while adhering to the vanilla style.

Melee Weapons
Daggers
Daggers are a new melee weapon offering faster attack speed, but lower damage than swords. What makes daggers unique is that they can be tipped with lingering potions, similar to arrows. Tipped daggers have limited uses until they lose their potion effect, each lingering potion used in the recipe will add 8 uses to the dagger, up to a maximum of 64.
When attacking an enemy, a fully charged hit (including charged hits) will inflict the dagger's potion onto the target. This is modified by new dagger enchantments: Adhesive and Splatter.
- Adhesive grants unlimited potion use, but is incompatible with mending and drains durability.
- Splatter applies potions to nearby enemies in a manner similar to sweeping edge. This drains more uses from the dagger, but when paired with Adhesive, will drain durability faster.
Daggers are classified as Dual Weapons, making them compatible with Dual Swords.

Maces
Maces are a new melee weapon that reduces armour effectives of targets that you critically strike. They are heavy hitting and slow.
The mace is aimed towards PvP encounters, offering an opportunity to deal increased damage to an opponent.
Maces have unique enchantments that modify their behaviour:
- Shredding increases the duration of the armour penalty.
- Dismantle makes maces deal additional durability damage to armour worn by an opponent.
Ranged Weapons
Boomerangs
The boomerang is a new ranged weapon that relies on physics.
Unlike other ranged weapons when thrown, the boomerang item does not leave the hand, but instead places the item on cooldown. Boomerangs return to the owner as part of their ricochet mechanic, if a boomerang reaches its owner then it will refresh the cooldown, allowing the owner to throw it again early.
When a boomerang hits a mob or a surface, it will ricochet and bounce off. The final ricochet will always return the boomerang to the owner's current position. By default a boomerang is allowed one ricochet, enough to return it immediately to the owner.
Boomerangs get unique enchantments:
- Ricochet increases the number of ricochets allowed to the boomerang.
- Strong Arm increases the damage of the boomerang.
- Discus increases the distance a boomerang can fly before returning to the user.
- Multithrow shoots out 3 boomerangs at once (only the centre one refreshes the cooldown).
Staves
Staves are a unique weapon that does nothing until it is enchanted. There are a number of staff enchantments, each one possessing different properties and some of them even being utility options.
Unlike bows and other use-action weapons, staves do not trigger on release. Instead, staves activate when the spell has fully charged, they must be used preemptively to be most effective. Staff enchantments cannot be gained from librarian villagers, instead they are found only from the enchantment table, Evoker loot, and very rare chest loot.
Materials
Additional Armoury splits endgame progression into three paths. Netherite scraps can be combined with echo shards or popped chorus fruit instead of gold ingots. These new variants are Overnether and Endernether.
Whereas Netherite armour grants knockback resistance, Overnether instead grants maximum health and Endernether grants bonus movement speed. Whereas Netherite weapons have more damage than diamond, Overnether has the same damage as diamond but increased knockback, Endernether has the same damage as diamond but faster attack speed.
There are no set bonuses for the armour and weapons. They can be mixed and matched to suit any playstyle.
Additional Armoury nasıl kurulur
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.21.11 on Fabric or Quilt automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric or Quilt
The loader must match the game version of the mod file, for example Minecraft 1.21.11. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file additional-armoury-2.0.3+1.21.11.jar (559 KB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: Additional Armoury should be in the list.
Minecraft 1.21.11 runs on Java 21: with a different Java version the game may close right after launch.
Sürümler
Bağımlılıklarla
| Minecraft | Yükleyici | Dosya | Tarih | İşlemler |
|---|---|---|---|---|
| 1.21.11 | Fabric, Quilt | 2.0.3+1.21.11559 KB |
SSS
Which Minecraft versions does Additional Armoury work on?
Only Minecraft 1.21.11: there are no files for other versions.
Is Additional Armoury for Forge or Fabric?
There are files for Fabric: 1.21.11 and for Quilt: 1.21.11. There are no files for Forge or NeoForge: a mod for another loader will not start.
Does Additional Armoury need other mods?
The author lists no required dependencies: the Fabric or Quilt loader is enough.
Which Java does Additional Armoury need?
Minecraft 1.21.11 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.
Where can I download Additional Armoury safely?
On this page: the file additional-armoury-2.0.3+1.21.11.jar (559 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 1e0c648803405c14161422411bfb37adfc164625.
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