Combat Logic యాడాన్ గురించి
Combat Logic adds ARPG-style mechanics on top of vanilla combat-without replacing it. Spend stamina on dodges and skills, raise combo rank (E→SSS) for damage and regeneration bonuses, and read everything from a compact top-right HUD.
Hostile mobs show localized names and current/max HP. A vertical action feed (up to four lines) replaces chat spam for combat feedback. Parry works against mobs and players (PvP), with a 3-second cooldown after each successful parry.
World owners can scale hostile HP. Each player can disable combo or stamina/actions independently. All settings are in one DDUI menu (/combatlogic:cl_settings)-HUD, combo, actions, world difficulty, and new-player defaults (operators). Uses Script API (main (beta), @minecraft/server-ui, and custom commands.

Core systems
Stamina
- Maximum: 100
- Base regen: 1 every 25 ticks (not during roll i-frames)
- Combo rank regen bonus (combo system ON for that player):
Rank Multiplier Typical regen / pulse
E
×1.00
1
D
×1.12
1
C
×1.25
1
B
×1.40
1
A
×1.55
2
S
×1.75
2
SS
×2.00
2
SSS
×2.25
3
Creative / Spectator: exempt from combat ticks.
Dodge
Move Input STA Notes
Roll
Sneak + Jump
24
~14 tick i-frames, forward dash
Step
Move, then sneak within ~0.5 s
12
Sidestep; longer distance
Per-move cooldowns: roll 20 ticks, step 10 ticks.
Parry (shield only)
Open parry window (~12 ticks / 0.6 s)
- Start blocking with shield, or
- Sneak + shield when about to be hit (window opens on hurt check)
Successful parry requires
- Actions system ON
- Shield equipped (main or off hand)
- Active parry window
- Damage: melee (entityAttack) or projectile
- Attacker: any entity (mobs and players / PvP)
- Not on parry cooldown
On success
- Cancel that hit’s damage
- Stun attacker ~3 s (slowness + weakness, 60 ticks)
- VFX / sound
- HUD feed: Parry
- 3 s parry cooldown (60 ticks): no new window, no success until it ends
Does not work: fire, fall, explosion, etc.; no stamina cost for parry.
Action skills
Skill Input STA Effect
Focus
Double-tap sneak (melee weapon)
18
Next hit ×1.5 damage
Uppercut
Attack during jump window
12
Launch + knockback
Blocked with shield, bow, food, bucket, etc.
Combo
- +1 per hit; reset after 60 ticks (~3 s) without a hit
- Ranks E→SSS at 1 / 2 / 5 / 10 / 20 / 40 / 70 hits
- Damage: +5% per hit after the first, cap +500%
- Brief rank-up flash on HUD
Enemy HP
- Hostile mobs only
- Two-line name tag: localized name + cur/max HP
- Refresh on spawn, hurt, proximity
- Clears custom name before mob kills player (death message fix)
Difficulty (world)
Mode Hostile HP
normal
×1
hard
×3
insane
×5
World-stored; reapplied when changed.
HUD (top-right)
- Panel: 168×58 px, ui/hud_screen.json, text via title prefix CLHUD:
Section Content Hidden when
STA
Bar + %
Actions OFF
CB
Rank, hits, mult
Combo OFF
LINK
Combo timeout bar
Combo OFF
» lines
Action feed (max 4, one event per line, ~2.5 s each)
HUD OFF
Action feed events: Roll, Step, Parry, Focus, Uppercut, STA depleted - not in chat.
Toggle: /combatlogic:cl_settings (recommended) or /combatlogic:cl_hud
Settings menu (DDUI)
Open with /combatlogic:cl_settings. One reactive form for:
Section Who Controls
Your settings
All players
HUD, Combo, Stamina & actions (toggles)
World
Operator
వెర్షన్లు
| Minecraft | లోడర్ | ఫైల్ | తేదీ | చర్యలు |
|---|---|---|---|---|
| 26.40 | — | Combat Logic-1.8.0.mcaddon9.7 MB |
FAQ
Which Minecraft versions does Combat Logic work on?
Only Minecraft 26.40: there are no files for other versions.
Where can I download Combat Logic safely?
On this page: the file Combat Logic-1.8.0.mcaddon (9.7 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 5043f207be4ff5e1ee4bf274cec7bd27bf77c8cc.
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