DrDestens MinecraftShaders
DrDestens MinecraftShaders is a shaderpack for Minecraft: Java Edition. It features water effects with reflections, ambient occlusion, bloom, realistic depth of field, motion blur, TAA and many other things. The shaderpack supports the LabPBR and OldPBR/SeusPBR standard, and you can use it with PBR texturepacks for added detail.

Feature Overview
- Screen Space Reflections
- Depth of Field
- Screen Space Ambient Occlusion (SSAO)
- Temporal Anti-Aliasing (TAA)
- Physically Based Rendering
- Various Water Effects
- Godrays
- Bloom
- Motion Blur
- Realistic DoF Chromatic Aberration
- Custom sky gradient
- Improved Fog with Sunsets
- Improved Dynamic Lighting
- Directional Lightmaps
- Outline
- Custom Block Selection Outline

Full Feature List
Lighting
- PBR
 Enables Physically Based Rendering  Make sure you enable Normal and Specular mapsm in the OptiFine shader options
- PBR Format - LabPBR 1.3, SeusPBR / OldPBR
- Physically Based Rendering
- Height as AO
 Uses the Height information for Ambient occlusion
- Normal Mapping Fix
 With newer OptiFine versions this might not be necessary  Enable this if normal maps do not show on entities or handheld objects
- Use Hardcoded Metals
 If disabled, the shader will use the color for the reflectance data  LabPBR only
- Subsurface Scattering
- Parallax Occlusion Mapping
 Adds additional detail to blocks using the height map  Low performance impact  Can create artifacts at screen borders
- POM Depth
 Specifies how deep the POM goes  Higher values will create artifacts
- POM Distortion
 Exaggerates the height map  Helps create more depth with small POM Depth values  Creates artifacts when used with high POM Depth values
- Smooth POM
 Smooths out the height map  Significantly reduces artifacts
- Skylight AO
 Specifies the amount of ambient occlusion on skylight
- Blocklight AO
 Specifies the amount of ambient occlusion on blocklight
- Skylight Gamma
 Higher = Darker  Lower = Brighter
- Blocklight Gamma
 Higher = Darker  Lower = Brighter
- Minimum Light
 Restricts blocklight to never go below this value  Prevents caves from being pitch black (unless you set it to zero that is)
- Lightmap Colors
- Nether Ambient Brightness
- End Ambient Brightness
- End Ambient Saturation
- Skylight Day (RGB Color Picker)
- Skylight Night (RGB Color Picker)
- Blocklight (RGB Color Picker)
 Select blocklight color (torches, glowstone, etc.)  If "Complex Blocklight" is enabled, this color will NOT be used
- Complex Blocklight
 Allows you to select two colors for blocklight  One for dark parts, one for bright parts
- Blend Curve
 Higher: Emphasize "Bright" color  Lower: Emphasize "Dark" color  50 = linear transition
- Complex Blocklight Dark (RGB Color Picker)
- Complex Blocklight Bright (RGB Color Picker)
Depth Of Field
- Depth of Field
 Blurs non-focused objects, like a real camera
- Bokeh Samples
 Quality of the blur  Higher is better  Significantly affects performance
- DoF Intensity
 Intensity of the Depth of Field effect  Low performance impact
- Maximum Blur - High, Unlimited
 Limits the strength of the DoF blur  Helps reduce artifacts when using lower sample counts and is better for gameplay
- DoF Downsampling Amount
 Amount of Downsampling that takes place for the Depth of Field effect  Reduces DoF artifacts, increases pixelation artifacts  No/Low performance impact
- Far Blur Only
 Only blurs far away things
- Sample Rejection
 Improved DoF Quality by (mostly) removing color bleeding  Can have a significant performance impact
- Focus Delay
 Sets how long the focus takes to adjust
Reflections
- Reflection Mode - OFF, Sky, Flipped Image, Raytraced
- Raytracing Quality
 Number of raytracing iterations  Lower is faster
- Thickness Estimation Modifier - Infinite
 Increase this if the reflection blind spots annoy you  Influences assumption about how thick a pixel is  No performance impact
- Fade Edges
- Reflection Threshold
 PBR only  Sets the minimum required reflectiveness in order for SSR to enable  Higher values may introduce reflection cutoffs
- Screen Space Refraction
 Distorts things seen through water
- Refraction Strength
- Glass Reflections
 Adds reflections to tinted glass blocks
Water
- Waving Water
 "Physical" Waves  Moves the water surface
- Wave Height
- Wave Normals - OFF, Noise, Sine
- Normals Strength
 Fake Waves, pretending to be real ones  Added detail
- Normals Scale
- Water Absorption Density
- Water Absorption Bias
 Adds a constant to the water fog distance  Can help in making water more visible
- Water Texture
 Enables the vanilla water texture
- Water Color Options
- Water Absorption (RGB Color Picker)
- Absorption Color Multiplier
Camera and Tonemapping
- Exposure
- Tonemapping - Custom Reinhard, Unreal
- Contrast
- Vibrance
- Saturation
- Brightness
- Vignette - OFF, Round, Square
 Darkens screen borders
- Vignette Strength
Post Processing
- TAA
 Temporal Anti-Aliasing  Smooths edges at the cost of a slightly blurrier image  Might cause problems with OptiFine's high-res screenshot feature
- TAA Options
- TAA Blending Constant
 Controls the opacity of the current frame  Set this value lower for smoother TAA
- TAA Sharpening
 Changes the strength of the sharpening effect
- Bloom
 Creates a glow around bright objects  Looks nice ;)
- Bloom Strength
- Motion Blur
- Motion Blur Intensity
- SSAO
 Screen Space Ambient Occlusion  Makes cavities dark  High performance impact
- SSAO Quality - Low, Medium, High
- SSAO Strength
Atmospherics
- Fog - OFF, Normal, Border
- Fog Amount
- Morning Fog
 Increases fog amount during sunsets  Only works with fog in "Normal" mode  Requires fog and sunsets to be enabled
- Morning Fog Strength
- Cave Fog
- Cave Fog Brightness
- Godrays
- Godray Colors
- Godray Sun (RGB Color Picker)
- Godray Moon (RGB Color Picker)
- Godray Strength
- Godray Radius
- Godray Samples
- Sky Colors
- Sky Noon (RGB Color Picker)
- Sky Sunset (RGB Color Picker)
- Sky Midnight (RGB Color Picker)
- End Sky Upper (RGB Color Picker)
- End Sky Lower (RGB Color Picker)
- Sun Angle
Weather
- Rain Detection - Temperature, Color
- Rain Opacity
- Rain Refraction
- Rain Refraction Strength
Kako instalirati DrDestens Minecraft Shaders
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 1.8.9–1.21.11 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Iris or OptiFine
Without a shader mod the game cannot see shaders. Install it for the same Minecraft version.
Download the shader archive
Pick the file DrDestens MinecraftShaders v2.1.5.zip (155 KB) and do not unpack it.
Put it in the shaderpacks folder
“Options”, then “Video Settings”, then “Shader Packs”, then “Open Shader Pack Folder”, and drag the archive there.
Select the shaders
In the same window, click the pack name and “Apply”.
Verzije
Sa zavisnostima
| Minecraft | Loader | Fajl | Datum | Akcije |
|---|---|---|---|---|
| 1.17.1 | Iris, OptiFine | 1.17.1155 KB 31 | ||
| 1.15.2 | Iris, OptiFine | 1.15.2155 KB | ||
| 1.14.4 | Iris, OptiFine | 1.14.4155 KB | ||
| 1.21.11 | Iris, OptiFine | 1.21.11155 KB | — | |
| 1.21 | Iris, OptiFine | 1.21155 KB | — | |
| 1.20.1 | Iris, OptiFine | 1.20.1155 KB | — | |
| 1.19.2 | Iris, OptiFine | 1.19.2155 KB | — | |
| 1.18.2 | Iris, OptiFine | 1.18.2155 KB | — |
Recenzije
Budi prvi koji će oceniti DrDestens Minecraft Shaders




