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Task/Quest System Complemento para Minecraft 26.30

Permite que jogadores no modo Criativo (normalmente administradores de servidor ou criadores de mapas) atribuam tarefas personalizadas, enquanto jogadores no modo Sobrevivência podem ver e completar essas missões com acompanhamento de progresso em tempo real e execução automática de recompensas.

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Atualizado 18.10.2026
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⚔️ Task System Addon - Complete Quest, NPC, Party And Economy System

Created by: budgetgamer1503 Version: 3.5.2 Platform: Minecraft Bedrock Edition Game Modes: Admin/Creator for setup and Survival players for completing quests

Task/Quest System — captura de tela 3

📖 About Task System

Task System is a complete quest addon for Minecraft Bedrock which allow map creators and server admins to create their own quests without using many command blocks.

Admin can create quests, connect quests with chapters, make story progression, add shops, create NPC quest givers and give automatic rewards when player complete the task.

Players can open the Quest Book, select their quests, track progress, join parties, use shops and also post their own funded bounty requests.

This addon can be use for:

  • Adventure maps
  • RPG worlds
  • Survival servers
  • SMP servers
  • Story maps
  • Faction or guild servers
  • Daily and weekly quest systems
  • Large multiplayer events

Task System save quest data automatically and old data can be migrated when updating from older versions.

Task/Quest System — captura de tela 4

✨ Main Features

  • Custom quest creation
  • More then 14 quest objective types
  • Multi Objective Quests
  • Quest Chapters and Categorized Folders
  • Multiple prerequisite quests
  • Hidden quests
  • Active quest selection
  • NPC Quest Givers
  • Party and Co-Op quests
  • Server wide quests
  • Player funded bounties
  • Player Hunt bounties
  • Custom shops and shop categories
  • Points economy and leaderboards
  • Daily, repeatable and time limited quests
  • Automatic command, item, XP and point rewards
  • Custom Task System UI
  • Database backup and restore
  • Modded mob and custom item ID support
  • Live Action Bar quest tracking

🗂️ Quest Chapters And Categorized Folders

Now large quest list dont need to appear in one giant menu.

Admin can create custom chapters like:

  • Main Story
  • Side Quests
  • Bosses
  • Mining
  • Daily Tasks
  • Guild Tasks
  • Events
  • Achievements

Players can open the chapter they want and see only quests which belong to it.

This can also be use for creating a proper story progression.

Example:

Chapter 1 - The Beginning

  • Gather Wood
  • Craft Your First Tools
  • Build A Shelter

Chapter 2 - Dangerous World

  • Kill 20 Zombies
  • Find A Village
  • Enter The Nether

Chapter 3 - Bosses

  • Kill The Wither
  • Kill The Ender Dragon

Admin can also change chapter order and quest order inside the chapter.

🎯 Multi Objective Quests

One quest can now require many different objectives.

Example:

Zombie Hunter

  • Kill 10 Zombies
  • Collect 15 Rotten Flesh
  • Travel to village
  • Approach the quest giver NPC

Quest will only complete when all required objectives are completed.

Different objective types can be mixed inside same quest and one quest can currently contain up to 20 objectives.

Objectives can be added, removed or edited later.

🔒 Prerequisite And Hidden Quests

A quest can require one or many previous quests.

For example the Ender Dragon quest can require:

  • Find The Stronghold
  • Collect Ender Pearls
  • Get Blaze Powder
  • Repair The End Portal

Only after player complete all required quests, the next quest will unlock.

Admin dont need to type internal quest IDs. Prerequisites can be selected directly from quest list.

Hidden quest can also stay completely invisible until required quests are completed.

This can be use for:

  • Secret achievements
  • Hidden story missions
  • Surprise boss quests
  • Rare challenges
  • Special event quests
  • Secret rewards

Circular prerequisite like Quest A requiring Quest B while Quest B require Quest A will be blocked.

✅ Active Quest Selection

Players can manually select which quests they want to work on.

Up to 5 manually selected quests can stay active at same time.

This help stop random quest completion and allow player to choose their own progression.

Selected quest progress can also appear on Action Bar above hotbar.

🧙 NPC Quest Givers

Task System menu can be connected with physical NPC or other entity inside the world.

An NPC can open:

  • One specific quest
  • A complete quest chapter
  • One specific shop
  • Main Task System dashboard

This can be use for making:

  • Guild masters
  • Shopkeepers
  • Kings
  • Villagers
  • Blacksmiths
  • Story characters
  • Bounty board NPC
  • Event NPC

For example a blacksmith NPC can only open weapon quests and weapon shop while king NPC can open Main Story chapter.

Quest, chapter and shop are selected from menu so admin dont need to type their internal IDs.

A Test Nearest Binding option is included so admin can check if binding is working.

For vanilla NPC dialogue button this command can be used:

/scriptevent tasksystem:open_npc

👥 Party And Co-Op Quests

Players can create or join a party.

Supported party quests will share progress between party members.

Example party quest:

  • Kill 500 Zombies
  • Break 10,000 Stone
  • Gather 1,000 Iron
  • Kill a boss

Every party member can help in same quest insted of doing complete task alone.

If party member is offline when a reward is given, their reward can be saved and delivered when they join again.

🌍 Server Wide Quests

Quest progress can also be shared with complete server.

This can be use for huge server events like:

  • Break 1,000,000 blocks
  • Kill 50,000 hostile mobs
  • Collect 100,000 resources
  • Kill 100 Withers
  • Complete a seasonal event

Every player on server can contribute in same objective.

🎯 Player Funded Bounties

Normal players can post their own tasks on bounty board.

The reward amount is taken from bounty creator balance and stored until another player complete the request.

Available bounty types:

  • Kill an Entity
  • Break Blocks
  • Place Blocks
  • Gather Items
  • Hunt a Player

Example player requests:

  • Collect 500 Oak Logs
  • Kill 50 Zombies
  • Mine 100 Diamonds
  • Place required blocks
  • Kill a selected player

First eligible player who complete the bounty will get the funded reward.

Uncompleted bounty can also be cancelled and refunded by its creator.

☠️ Player Hunt Bounties

Players can create a bounty for killing another online player.

Target is selected from online player list so no player name or ID need to be typed.

When hunt bounty is posted:

  • Target player get an in-game warning
  • Bounty remember the target if they leave and join again
  • Bounty creator cannot claim their own bounty
  • First eligible player who kill the target get reward

🧩 Supported Quest Types

Task System support many different objective types.

⛏️ Destroy Blocks

Require player to break a specific block.

Supports normal and custom block identifiers.

Example:

minecraft:deepslate_diamond_ore

⚔️ Kill Entities

Require player to kill a specific mob.

Modded and custom entities are supported by using their entity identifier.

🎒 Gather Items

Require player to collect or hold specific items in inventory.

🔨 Craft Items

Detect when player craft a selected item.

Versões

MinecraftLoaderArquivoDataAções
26.0.02—Task System V3.5.2302 KB

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