AsyncParticles Mod untuk Minecraft 1.20.1, 1.21.1
Tick partikel asinkron, rendering partikel yang dipercepat GPU.
AsyncParticles
- It will remain in the beta stage in the future to alert potential mod conflict issues.
- Now compatible with Particle Core(v20.1+).
- Now compatible with Valkyrien Skies v2.4.
Core Features
GPU Acceleration
- Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates.
- This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default).
- Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):
Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p.

Create Integrations
- Create contraptions can now block vanilla weather.(v20.1.0a+)
- Will move this to a new mod when I get free time.
- Particles can now collide with contraptions.

Other Features
- Flexible mixin options.
- Minecraft
- Particle culling.
- Async particle tick.
- Async particle light cache.
- Delayed texture tick by one frame to reduce client tick duration.
Configuration
Settings can be accessed via the ModList/ModMenu.
Troubleshooting
- We've introduced Diagnostics, not applying the recommended settings usually won't cause a crash, you'll get a prompt in the chat bar to change them.
Use with Bosses Rise
- Enable GPU Only Async Particle Tick.
Use with BadOptimizations
- Set enable_particle_manager_optimization: false in badoptimizations.txt
- Fixed since 20.1.1.0/21.1.1.0.
Crash with C2ME
- Set enforceSafeWorldRandomAccess = "false" in c2me.toml
- Only set this if you are experiencing crashes.
Crash with LodestoneLib
- Set buffer_particles = false in lodestone-client.toml.
Crashes related to ClassInstanceMultiMap or Level.getEntities(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin → Make 'ClassInstanceMultiMap' Thread-Safe
Crashes related to Level.getBlockEntity(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin → Make 'LevelChunk#blockEntities' Thread-Safe
ConcurrentModificationException
The Most Common Cause
This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.
How to Fix
- Add the fully qualified particle class names to both particle$lockProvider and particle$lockRequired in the mod's Mixin settings.
See the configuration guide for details
Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the tick() and render() methods.
Other Potential Causes
Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.
- If you're using an older version (≤ vX.3.0), consider manually setting the mode to SYNCHRONOUSLY in the config screen for improved stability.
- For modpack authors: If you’d like to test whether FASTEST provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.
Need Help?
If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.
Mods Recommended
Mod Compatability
✅ Compatible (Proactively)
- Sodium/Embeddium
- Flerovium
- Iris/Oculus
- Create
- Create: Aeronautics
- Valkyrien Skies
- Particle Rain
- Particle Core
- ...
❌ Incompatible
- OptiFine
- MadParticle
Credits
- MixinSquared
- MixinExtras
- MixinConstraints
Cara memasang AsyncParticles
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the mod for Minecraft 1.20.1–26.3 on Fabric, Forge or NeoForge automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Fabric, Forge or NeoForge
The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.
Download the file for your version
In the version list above, pick the file AsyncParticles-26.3.2.1+26.3.jar (1.2 MB) for your game version and loader.
Put it in the mods folder
The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.
Launch the loader profile
Open “Mods” in the main menu: AsyncParticles should be in the list.
AsyncParticles works on the player’s side only: there is no need to install it on a server.
Versi
Dengan dependensi
| Minecraft | Loader | File | Tanggal | Tindakan |
|---|---|---|---|---|
| 1.20.1 | Fabric, Forge | 1.20.11.9 MB 18 | ||
| 1.21.1 | Fabric, NeoForge | 1.21.11.2 MB 9 | ||
| 1.21.1 | Fabric, NeoForge | 1.21.11.2 MB | ||
| 1.20.1 | Fabric, Forge | 1.20.11.9 MB 2 | ||
| 26.3 | Fabric, NeoForge | 26.31.2 MB 29 | ||
| 26.2 | Fabric, NeoForge | 26.2655 KB 13 | ||
| 26.1.2 | Fabric, NeoForge | 26.1.2662 KB 2 | ||
| 1.21.11 | Fabric, NeoForge | 1.21.111.1 MB 26 |
Yang dibutuhkan untuk menjalankan
- Cloth Config APIopsional
Ulasan
Jadilah yang pertama menilai AsyncParticles


