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Minecraft 1.20.1, 1.21.1 के लिए Advanced Set Spawn प्लगइन

SetSpawn कई विकल्पों और पूरी तरह customizable messages के साथ

व्यूज़
18 व्यूज़
अपडेट किया गया
अपडेट किया गया 18.10.2026
  • 1.8 — 26.2

Advanced Set Spawn प्लगिन के बारे में

Advanced Set Spawn https://dev.bukkit.org/members/ilirosq/projects

[★] Features:

  • Spawn onJoin (true/false)
  • Spawn onDeath (true/false)
  • Enable Command SetFirstSpawn (true/false)
  • Enable Command SetSpawn (true/false)
  • Disable Cooldown Has Permission (true/false)
  • Customizable Messages
  • PlaySound on Teleport to the Spawn Point.
  • Teleport all players to the Spawn Point
  • Teleport players to the Spawn Point on falling in to the void [v2.1]
  • Check if player has changed its location (true/false) [v2.4]
  • Now you can hide any message! [v2.5]
  • Support up to MC 1.26.2
  • Per-World spawn!
  • MySQL & SQLite integration.
  • Back to your previous last death spot.
  • First Join Counter and Welcome Message
  • Lobby command for a Bungeecord Network and a Single Server with multiple Worlds.
  • Multilang. Support (Spanish, Russian, French & English)

[⌨] Commands:

commands: spawn: description: Teleport to the server spawn usage: /spawn [player] setspawn: description: Set the server spawn at your position usage: /setspawn [world] firstspawn: description: Go to the first spawn (where new players appear) usage: /firstspawn setfirstspawn: description: Set the first spawn (new players) at your position usage: /setfirstspawn lobby: description: Go to the lobby (proxy network server or this server's spawn) usage: /lobby aliases: [hub] setlobby: description: Set the lobby location on this server (no proxy needed) usage: /setlobby back: description: Return to your last death location usage: /back aliases: [return] delspawn: description: Delete the stored spawn, first spawn or per-world spawns usage: /delspawn [spawn|firstspawn|lobby|world|all] [world] aliases: [removespawn] advancedspawn: description: AdvancedSpawn admin commands usage: /aspawn [help|reload|tp|tpall|del|setworldspawn|setlobby|spawn|firstspawn|setspawn|setfirstspawn] aliases: [aspawn, asetspawn]

You can also use /advancedspawn & /asetspawn instead /aspawn

[♚] Permissions:

permissions: advancedspawn.*: description: Full access to AdvancedSpawn default: op children: advancedspawn.spawn: true advancedspawn.spawn.others: true advancedspawn.tpall: true advancedspawn.setspawn: true advancedspawn.setfirstspawn: true advancedspawn.delspawn: true advancedspawn.lobby: true advancedspawn.back: true advancedspawn.setlobby: true advancedspawn.bypass.firstspawn: true advancedspawn.firstspawn: true advancedspawn.admin: true advancedspawn.bypass.delay: true advancedspawn.bypass.cooldown: true advancedspawn.spawn: description: Use /spawn default: true advancedspawn.lobby: description: Use /lobby default: true advancedspawn.back: description: Use /back to return to your last death location default: true advancedspawn.setlobby: description: Use /setlobby to set the lobby location default: op advancedspawn.spawn.others: description: Send another player to the spawn (/spawn <player> or /aspawn tp) default: op advancedspawn.tpall: description: Send every player to the spawn (/aspawn tpall) default: op advancedspawn.setspawn: description: Use /setspawn (including /setspawn world) default: op advancedspawn.setfirstspawn: description: Use /setfirstspawn default: op advancedspawn.delspawn: description: Use /delspawn to delete stored spawns default: op advancedspawn.firstspawn: description: Use /firstspawn default: op advancedspawn.admin: description: Use /aspawn help and /aspawn reload default: op advancedspawn.bypass.delay: description: Skip the teleport delay default: op advancedspawn.bypass.cooldown: description: Skip the /spawn reuse cooldown default: op advancedspawn.bypass.firstspawn: description: Not teleported to the first spawn on first join default: false advancedspawn.bypass.tpall: description: Not affected by /aspawn tpall default: false

[✎] Config. (v3.6):

============================================================ # AdvancedSpawn - Configuration # Compatible with Spigot/Paper 1.8.8 -> 1.21+ # Bedrock players: supported via GeyserMC + Floodgate # # * All texts live in the lang/ folder (one file per language) # * Colors with & (e.g. &a) and hex &#RRGGBB (1.16+) # ============================================================ # ------------------------------------------------------------ # Languages # All texts live in plugins/AdvancedSpawn/lang/<code>.yml. # Bundled files: en, es, ru, fr. Copy one and rename it to add # your own (e.g. de.yml, pt_br.yml) - it is picked up on reload. # Your edits are never overwritten by plugin updates. # # Any message can use {firstjoins}: the number of unique players # who have ever joined (stored in data.yml). # # default: language used for the console and as a fallback. # per-player: send each player the file matching their Minecraft # client language ("es_es" tries es_es.yml, then es.yml). # Bedrock players report their locale through Geyser. # Set to false to use "default" for everyone. # ------------------------------------------------------------ language: default: "en" per-player: true # ------------------------------------------------------------ # Storage of the spawn locations # YAML -> in this very config.yml (default) # SQLITE -> local database at plugins/AdvancedSpawn/spawns.db # MYSQL -> external MySQL/MariaDB server # The SQLite and MySQL drivers are already bundled with Spigot/Paper. # # Performance: locations are ALWAYS kept in memory. The database is # only used when loading, saving or deleting (asynchronously), never # during events or teleports. # # When switching to SQLITE/MYSQL, the spawns in this config.yml are # automatically migrated to the database on first run. # ------------------------------------------------------------ storage: type: "YAML" sqlite: file: "spawns.db" mysql: host: "localhost" port: 3306 database: "minecraft" username: "user" password: "secret" table-prefix: "advancedspawn_" use-ssl: false # ------------------------------------------------------------ # Per-world spawns (optional) # With enabled: true, each world can have its own spawn: # /setspawn world -> sets the current world's spawn # /delspawn world [name] -> removes it # /spawn, /aspawn tp[all], the void rescue and the death respawn # will use the spawn of the world the player is in. # # fallback: what to do when the world has NO spawn of its own: # GLOBAL -> use the main spawn (default) # DENY -> do not teleport and warn the player # The first spawn for new players is always global. # ------------------------------------------------------------ per-world: enabled: false fallback: "GLOBAL" # ------------------------------------------------------------ # /back command (alias: /return) # Returns the player to the location of their last death. # Deaths in the void are ignored (returning there would kill the # player again). Locations are kept in memory and cleared on # server restart. # # use-teleport-delay: apply the /spawn countdown (cancelled by # moving or taking damage) before returning. # single-use: forget the location after using /back once. # clear-on-quit: forget the location when the player disconnects. # cooldown-seconds: wait time between /back uses (0 = none). # # NOTE: EssentialsX also registers /back. If both plugins are # installed, use /advancedspawn:back or set an alias in the # server's commands.yml to choose which one wins. # ------------------------------------------------------------ back: enabled: true use-teleport-delay: true single-use: false clear-on-quit: false cooldown-seconds: 0 # ------------------------------------------------------------ # /lobby command (optional, multi-server) - alias: /hub # SERVER -> sends the player to another server of your # BungeeCord/Velocity network via plugin messaging. # "server-name" must match the name registered in your # proxy config (BungeeCord config.yml / velocity.toml). # On Velocity, bungee-plugin-message-channel must be # enabled (it is by default). # LOCATION -> teleports to a lobby point on THIS server, set # in-game with /setlobby. For servers without a # BungeeCord/Velocity network. # SPAWN -> /lobby behaves exactly like /spawn on this server. # use-teleport-delay: apply the /spawn countdown (cancelled by # moving or taking damage) before switching servers / teleporting. # Note: SERVER mode only works behind a proxy; without one the # connect request is ignored - use LOCATION instead. # "server-name" is only used by SERVER mode. # ------------------------------------------------------------ lobby: enabled: false mode: "SERVER" server-name: "lobby" use-teleport-delay: false # ------------------------------------------------------------ # How teleport messages are displayed to players # CHAT -> chat messages only (default) # TITLE -> on-screen titles only # BOTH -> chat message and title # Applies to the teleport flow messages: teleporting, teleported, # ca

============================================================ # AdvancedSpawn - English (en) # Any message set to "" is HIDDEN (never sent). # Colors: & codes everywhere, hex &#RRGGBB on 1.16+. # Use \n inside a message to split title / subtitle in TITLE mode. # ============================================================ prefix: "&8[&bSpawn&8] &7" no-permission: "&cYou don't have permission to do this." players-only: "&cThis command can only be used by a player in-game." spawn-not-set: "&cThe spawn is not set yet. An admin must use &f/setspawn&c." firstspawn-not-set: "&cThe first spawn is not set yet. Use &f/setfirstspawn&c." spawn-set: "&aSpawn set in &f{world} &7({x}, {y}, {z})" firstspawn-set: "&aFirst spawn set in &f{world} &7({x}, {y}, {z})" teleporting: "&7Teleporting in &b{seconds}s&7... Don't move!" teleported: "&aYou have arrived at the spawn." teleported-firstspawn: "&aYou have arrived at the first spawn." teleport-cancelled-move: "&cTeleport cancelled: you moved." teleport-cancelled-damage: "&cTeleport cancelled: you took damage." already-teleporting: "&cYou already have a teleport in progress." cooldown: "&cWait &f{seconds}s &cbefore using /spawn again." teleported-other: "&aYou sent &f{player} &ato the spawn." teleported-by-other: "&aYou were sent to the spawn by &f{player}&a." tpall-success: "&aYou sent &f{count} &aplayer(s) to the spawn." player-not-found: "&cPlayer &f{player} &cnot found." void-teleport: "&7You fell into the void... Returning to spawn." reloaded: "&aConfiguration reloaded successfully." spawn-deleted: "&aMain spawn deleted." firstspawn-deleted: "&aFirst spawn deleted." nothing-to-delete: "&cThere is nothing to delete." delspawn-specify: "&cSeveral locations are stored. Use &f/delspawn <spawn|firstspawn|world|all>&c." world-spawn-set: "&aSpawn for world &f{world} &aset &7({x}, {y}, {z})" world-spawn-deleted: "&aSpawn for world &f{world} &adeleted." world-spawns-deleted: "&aDeleted the spawns of &f{count} &aworld(s)." world-spawn-not-set: "&cWorld &f{world} &chas no spawn of its own." per-world-disabled-hint: "&7Note: per-world mode is disabled (per-world.enabled in config.yml)." lobby-sending: "&7Sending you to the lobby server..." lobby-not-configured: "&cThe lobby server is not configured (lobby.server-name in config.yml)." lobby-disabled: "&cThe /lobby command is disabled on this server." back-disabled: "&cThe /back command is disabled on this server." back-none: "&cNo death location stored yet." back-returned: "&aReturned to your last death location." back-world-unloaded: "&cThe world of your last death is not loaded." back-cooldown: "&cWait &f{seconds}s &cbefore using /back again." first-join-message: "&eWelcome to the server, &6{player}&e!" first-join-broadcast: "&d{player} &7joined the server for the first time. &e#{firstjoins}" help: - "&8&m----------------------------------------" - " &b&lAdvancedSpawn &7- Commands:" - " &c/spawn &7- Go to the spawn." - " &c/lobby &7- Go to the lobby (network server or spawn)." - " &c/back &7- Return to your last death location." - " &c/spawn <player> &7- Send a player to the spawn." - " &c/setspawn &7- Set the spawn here." - " &c/firstspawn &7- Go to the first spawn." - " &c/setfirstspawn &7- Set the first spawn (new players)." - " &c/setspawn world &7- Set the current world's own spawn (per-world)." - " &c/delspawn [spawn|firstspawn|world|all] &7- Delete stored spawns." - " &c/aspawn tp <player> &7- Send a player to the spawn." - " &c/aspawn tpall &7- Send everyone to the spawn." - " &c/aspawn reload &7- Reload the configuration." - "&8&m----------------------------------------"

[♫] Sound List:

1.8.X Sounds

1.13 Sounds

<= 1.20 Sounds

[❖] Take in Mind:

  • Permissions on V3+ changed from advancedsetspawn.* to advancedspawn.*

( ͡~ ͜ʖ ͡&deg;) Report any issues that you have in the comments section!

Advanced Set Spawn कैसे इंस्टॉल करें

  1. A server on Paper or Spigot

    The plugin runs on the server core for Minecraft 1.8–26.2; players do not need to install anything.

  2. File goes into the plugins folder

    Download the file AdvancedSpawn-3.7.0.jar (80 KB) and put it into the server’s plugins folder.

  3. Restart the server

    On startup the plugin creates its own settings folder in plugins.

  4. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

वर्ज़न

डिपेंडेंसी के साथ

Minecraftलोडरफ़ाइलतारीख़क्रियाएँ
1.20.6—AdvancedSpawn-3.7.0.jar79.8 KB
1.9—AdvancedSetSpawn_v2.561.1 KB
1.8.3—AdvancedSetSpawn_v1.4.2.jar24.1 KB

FAQ

Which Minecraft versions does Advanced Set Spawn work on?

There are files for 1.8–26.2, 43 versions in total. The newest is 26.2.

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