About the CustomMessages plugin
CustomMessages - Change Join and Leave Messages:
Source Code Developer API
Version: v2.3.1 CustomMessages gives you and your users the ability to change their join and quit messages to whatever you want. This plugin can also change the global join and quit messages of everyone that isn't using the commands. It can also be expanded to include message variables from other plugins, creating a unified experience. Ill try my best to put any suggestions in. Vault is required to have /prefix, /suffix, /group message variables, and group specific messages.
Commands:
- /cm join [enable|disable|reset|message] - Modifies your join message.
- /cm join [player|group] [enable|disable|reset|message] - Modifies a group's or player's join message.
- /cm quit [enable|disable|reset|message] - Modifies your quit message.
- /cm quit [player|group] [enable|disable|reset|message] - Modifies a group's or player's quit message.
- /cm kick [enable|disable|reset|message] - Modifies the global quit message
- /cm globaljoin [enable|disable|reset|message] - Modifies global join message.
- /cm globalquit [enable|disable|reset|message] - Modifies global quit message.
- /cm firstjoin [enable|disable|reset|message] - Modifies the server's first join message.
- /cm colors - Shows all of the colors capable with the color codes. Use them iChat style in message (&colorcode).
- /cm variables - Shows all of the variables usable in messages.
- /cm reload - Reloads configuration from file
Current Message Variables
- /name - The name of the player
- /nname - The nickname of the player
- /count - The number of unique players on your server
- /online - The number of players currently online
- /maxonline - The maximum number of players allowed online
- /prefix - The player's prefix (Vault)
- /suffix - The player's suffix (Vault)
- /group - The player's primary group (Vault)
- /world - The current world the player is in
Permission Nodes:
- CustomMessages.* - All other nodes combined
- CustomMessages.join - Allows access to /cm join
- CustomMessages.join.other - Allows access to /cm join [player]
- CustomMessages.join.group - Allows access to /cm join [group]
- CustomMessages.quit - Allows access to /cm quit
- CustomMessages.quit.other - Allows access to /cm quit [player]
- CustomMessages.quit.group - Allows access to /cm quit [group]
- CustomMessages.kick - Allows access to /cm kick
- CustomMessages.globaljoin - Allows access to /cm globaljoin
- CustomMessages.globalquit - Allows access to /cm globalquit
- CustomMessages.firstjoin - Allows access to /cm firstjoin
- CustomMessages.noprefix - Removes the configurable prefix from your messages
- CustomMessages.reload - Allows access to /cm reload
/cm colors and /cm variables are available to everyone without a node.
Todo:
- Any other suggestions I get
- Death messages
- Server messages on connect (whitelist, banned, etc)
- Kick message
- Localization (if requested)?
How to install CustomMessages
A server on Paper or Spigot
The plugin runs on the server core; players do not need to install anything.
File goes into the plugins folder
Download the file CustomMessages.jar (43 KB) and put it into the server’s plugins folder.
Restart the server
On startup the plugin creates its own settings folder in plugins.
Use the “To server” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Versions
With dependencies
| Minecraft | Loader | File | Date | Actions |
|---|---|---|---|---|
| — | — | CustomMessages v2.3.143.2 KB | ||
| — | — | CustomMessages v2.2-BETA-144.8 KB |
FAQ
Do players need to install CustomMessages?
No, the plugin goes only on the server, into the plugins folder: players do not need to download anything.
Where can I download CustomMessages safely?
On this page: the file CustomMessages.jar (43 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: c2da100f4c00404078cab861b0ace0d364527b80.
Reviews
Be the first to rate CustomMessages



