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We Got Runners! Mod for Minecraft 1.20.1

Adds more zombie AI variety

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Updated
Updated 24.10.2026

About the We Got Runners! mod

https://url-shortener.curseforge.com/v2c2m

We got Runners!

We Got Runners! — screenshot 2

This mod aims to give players a zombie apocalypse vibe by making zombies AI fits into the style of apocalyptic games without adding new entities into the game so it fits through the game.

CONFIG FILE IS NOW AVAILABLE!!

  • Zombies that are burning will gain more speed.
  • There will now be 2 news types of zombies. (Same entity but with different AI)
  • Normal Zombies will now randomly sprint to give zombies more different patterns when following the target.
  • This mod works with all types of zombies Husk, Drowned, Zombies villagers, and normal zombies
  • Drowned will also get swimming buff and speed when buffed.
  • Since zombies is a lot stronger this mod will also buff Iron golem and snow golem

------------------------------------------------Types of zombies AI-----------------------------------------------------

  • Runners

Run faster without stopping, and spawns in groups

note: Baby zombies cannot gain this buff.

UPDATE: IN THE LASTEST VERSION THEY WILL NOW EVEN WANDER AROUND WHEN THERE IS NO TARGET

  • Grounders

Charges target and stun and weaken the target. ( Deals extra damage to Iron golems)

Tip: You can block them to knock them back really far

  • Walkers (Normal zombies)

Randomly sprints toward the target.

------------------------Types of zombies that appear from specific events---------------------------------

  • Burning Zombies

When a zombie is burning it gains more speed and becomes extremely erratic

  • Swampy zombies

when zombies are wet it has a chance to inflict slowness

  • Marauder Zombies

When zombies are armed with swords or axes they can sprint even longer and stronger

  • Rider Zombies (when Zombie Horse Spawn mod is installed)

Improve speed and defense when horse zombies are getting ridden.

Can also buff other zombies in radius with speed or resistance.

------------------------------------------------Iron golem-----------------------------------------------------

  • Now does area damage
  • able to shove away groups of enemies away
  • resistant to weakness
  • Iron golem is now heavily armored to physical damage

----------------------------------snow golem--------------------------------------------

  • Now does area damage.
  • Slow enemies.
  • able to throw ice bombs that freeze enemies in a huge area.
  • if attacked by their allies it will recover themselves.
  • Snowball now deal damage only on selected enemies.

How does it work?

The mod will randomly choose a random AI for zombies when they spawn.

  • Runners: Spawns only in the group (turns another normal zombie into runner zombies in 5 block radius when spawning) (The bigger the group the bigger the chance to

Becomes runners)

  • Walker zombies Normal spawning
  • Grounder zombies Normal spawning

To make this more realistic special zombies spawning chance are almost on par with the normal zombies.

Zombie villagers have more chances to become special infected

Some Zombies will have a weird movement pattern

Compatibility

  • Surly works fine with all AI mobs mods.
  • NO new entities use meaning any mods that edit zombies entities will work.
  • New Type of zombies will appear if the Zombie Horse Spawn mod is installed.

https://www.curseforge.com/minecraft/mc-mods/zombie-horse-spawn

Showcase

----------------------CREDIT----------------------------

Spanish Translation by Texaliuz

https://www.patreon.com/red_tofu

PLEASE SUPPORT ME

Be my Patreon if you are interested :D

Thanks to tryaq_ for grammar fixes:

Donate me here!

We Got Runners! — screenshot 3

I'm almost made this for free I will be very appreciative if someone donated me!

Used texture pack:https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-16

We Got Runners! — screenshot 3

How to install We Got Runners!

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.17.1–1.20.1 on Forge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Forge

    The loader must match the game version of the mod file, for example Minecraft 1.20.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file wegotrunnners-0.7.1.1.20.1[SPANISH TRANSLATION UPDATE].jar (156 KB) for your game version.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: We Got Runners! should be in the list.

Minecraft 1.20.1 runs on Java 17: with a different Java version the game may close right after launch.

Versions

With dependencies

MinecraftLoaderFileDateActions
1.20.1Forgewegotrunnners-0.7.1.1.20.1[SPANISH TRANSLATION UPDATE].jar156 KB 1
1.17.1ForgeWegotrunners0.3a.1.17115 KB

FAQ

Is We Got Runners! for Forge or Fabric?

Only for Forge: 1.17.1–1.20.1. There are no files for Fabric or NeoForge: a mod for another loader will not start.

Does We Got Runners! need other mods?

The author lists no required dependencies: the Forge loader is enough.

Which Java does We Got Runners! need?

Minecraft 1.20.1 runs on Java 17. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download We Got Runners! safely?

On this page: the file wegotrunnners-0.7.1.1.20.1[SPANISH TRANSLATION UPDATE].jar (156 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: f4c30ae5060c407d514bd342a72b8d8be00db432.

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