Skip to content

Spell Engine Mod for Minecraft 1.20.1, 1.21.1

🪄 Data driven magic library

downloads
71 downloads
views
165 views
Updated
Updated 22.10.2026

About the Spell Engine mod

SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.

📦 Installation

🎁 Installation via CurseForge app is strongly recommended, to automatically resolve all required mods.

Required

  • Cloth Config
  • Player Animator
  • Spell Power Attributes

Additionally on Fabric:

Additionally on NeoForge:

  • slot mod: Curios API

⭐️ Content made with Spell Engine

Archers
Paladins
Wizards
Rogues
Jewelry
Relics
Arsenal
Armory
Skill Tree

🤝 Made by partners

Anarchy
Mercenaries and Artificers
Oathsworn Paladins
Archers Expansion (More RPG Classes)
Berserker (More RPG Classes)
Elemental Wizards (More RPG Classes)
Forcemaster (More RPG Classes)
Witcher (More RPG Classes)
Death Knigths

📦 Built-in content

🗡️ Weapon skills 🪓

Weapon Skills

Explore a variety of melee attack skills, each of them designed for a specific weapon type, with unique features:

  • detailed collision detection
  • momentum and sliding
  • fancy animations

RPG Series content mods come with these skills assigned by default.

Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: config/spell_engine/weapon_fallback.json)

🪄️ API Features

Data driven API

  • 🗡️ Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
  • 🔮 Spells deal damage based on Spell Power entity attributes
  • ✍️ Spells defined in JSON format with hot-reloading and network synchronization
  • 📦 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
  • 🔄 Universal pattern matching for tags, regex, and exact matches across all spell properties
  • 🛠️ Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
  • ⚙️ Spells have a comprehensive set of mechanical behaviours:
  • Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
  • Cast Modes: Instant, charged, channeled, with configurable haste effects
  • Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
  • Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
  • Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
  • Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
  • Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
  • Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
  • Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
  • Equipment Sets: Set bonuses providing spells, attributes, and special abilities

Fancy audio and visuals

  • 🔈 Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
  • ✨ Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
  • 🎨 Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
  • 🤸 Player animations at all spell stages with pitch control and ranged weapon animation support
  • 💡 Dynamic lighting integration (LambDynamicLights) for magical illumination
  • 🌈 Customizable beam rendering with colors, textures, width, and flow effects
  • 📍 Area effect visualization with ground indicators and range-scaled particles

In game features

  • 🔧 Spell selection and casting visible on HUD (fully player configurable)
  • 😌 QoL features: automatic spell cast release, client prediction, smart targeting
  • ⛓️ Spell Binding Table for adding spells to weapons and creating spell books
  • 📜 Spell Scroll system with creative tab generation and dungeon loot integration
  • 🎒 Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
  • ⚡ Spell Infinity enchantment with configurable item tag support
  • 🎮 Commands: /spell_cooldowns for server administration and debugging
  • 💰 Advanced loot system with spell_bind_randomly function for dynamic spell assignment

Developer & Mod Integration

  • 🔌 Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
  • 📊 Comprehensive event system for spell casting, healing, and projectile lifecycle
  • 🏗️ Custom handler registration for delivery methods and impact actions
  • 🎯 Entity predicate system for complex targeting conditions
  • 🔧 Performance optimizations: batching, scheduling, client-side prediction
  • 📝 Data generation framework for programmatic spell creation and validation
  • 🌐 Multi-platform support (Fabric & NeoForge) with unified API

How to install Spell Engine

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–26.3 on Fabric, Forge or NeoForge automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file spell_engine-fabric-1.10.9+26.3.jar (4.5 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Spell Engine should be in the list.

Versions

With dependencies

MinecraftLoaderFileDateActions
26.3Fabric1.10.9+26.34.5 MB 17
26.3NeoForge1.10.9+26.34.5 MB 2
1.20.1Forge, NeoForge1.10.9+1.20.15.1 MB 27
1.21.1NeoForgespell_engine-neoforge-1.8.2+1.21.1.jar2.9 MB 15
1.21Fabricspell_engine-1.5.0+1.21.1.jar1.7 MB 10
1.21Fabricspell_engine-1.3.0+1.21.1.jar1.4 MB

FAQ

Which Minecraft versions does Spell Engine work on?

There are files for 26.3, 1.21.1, 1.21, 1.20.1. The newest is 26.3.

Is Spell Engine for Forge or Fabric?

There are files for Fabric: 1.21–26.3, for Forge: 1.20.1 and for NeoForge: 1.20.1–26.3.

Does Spell Engine need other mods?

The author lists no required dependencies: the Fabric, Forge or NeoForge loader is enough.

Where can I download Spell Engine safely?

On this page: the file spell_engine-fabric-1.10.9+26.3.jar (4.5 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 7315ceea437dd46789559eb3852a7db9fa1bdb74.

Reviews

Be the first to rate Spell Engine

Comments 0

Sign in to commentSign in

Similar mods

All mods

More on this