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LDLib Mod for Minecraft 1.20.1, 1.21.1

LDLib is a libarary mod for custom rendering, modular gui.

On a server
downloads
17 downloads
views
52 views
Updated
Updated 25.10.2026

LDLib2

A modern Minecraft modding library for UI, rendering, synchronization, persistence, and in-game editors.

Documentation | Java Integration | UI Guide | Discord | CurseForge | Modrinth

LDLib2 is a complete rewrite of the original LDLib, redesigned around modern Minecraft and NeoForge development. It gives mod authors a higher-level foundation for building UI, in-game tools, renderer-backed content, synchronized data, and persistent runtime systems without rebuilding the same infrastructure in every project.

Feature Highlights

LDLib2 UI

Build Minecraft screens with Taffy-powered layout, LSS stylesheets, reusable components, XML definitions, data bindings, RPC events, and HUD overlays.

Data Synchronization and Persistence

Annotate fields with @Persisted, @DescSynced, and RPC helpers to generate NBT IO, codecs, dirty-field sync, and packet flow with minimal boilerplate.

Node Graph Toolkit

Create in-game graph editors with nodes, ports, wires, variables, subgraphs, blackboards, undoable commands, and resource-backed graph assets.

In-game Editor Framework

Build Unity-, Blender-, or Blockbench-style tools with dockable views, project files, resource browsers, inspectors, history, settings, and custom editor panels.

Configurable

Turn annotated Java objects into inspector-ready property panels, including ranges, selectors, lists, resource locations, search fields, undo history, and persistence.

Rendering and Integrations

Use LDLib2's shader, texture, model rendering, scene, and editor utilities together with common modding workflows such as JEI, REI, EMI, KubeJS, and Java plugin entry points.

For a full walkthrough, see the UI Getting Started guide.

  • Documentation
  • GitHub repository
  • CurseForge project
  • Modrinth project
  • Discord community
  • Original LDLib

License

LDLib2 is licensed under the LGPL-3.0 license.

How to install LDLib

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20.1–26.3 on Fabric, Forge or NeoForge automatically, together with its dependencies: Fabric API.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge or NeoForge

    The loader must match the game version of the mod file, for example Minecraft 26.3. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file ldlib2-neoforge-26.3-26.3.2.43.jar (7.2 MB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it. Required dependencies go there too: Fabric API.

  4. Launch the loader profile

    Open “Mods” in the main menu: LDLib should be in the list.

On a server

  1. A server on Fabric, Forge or NeoForge

    The mod only works on a server with the same loader and game version, for example 26.3.

  2. File goes into the server’s mods folder

    Stop the server, put the mod file into the mods folder and start the server again.

  3. Use the “To server” button

    On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.

Versions

With dependencies

MinecraftLoaderFileDateActions
26.2NeoForge26.27.2 MB
1.21.1NeoForge1.21.17.3 MB 2
26.3NeoForge26.37.2 MB
26.2NeoForge26.27.2 MB
26.1.2NeoForge26.1.27.2 MB
1.21.1NeoForge1.21.17.3 MB 1
26.2NeoForge26.27.1 MB
26.1.2NeoForge26.1.27.1 MB

What it needs to run

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