Über Lyrae Shaders-Shader
Lyrae • Physically-Based Real-Time Path Traced Shaderpack
📌 NOTICE: This project is currently in very early alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I'd appreciate any kind of feedback and your support!

Features
- Real-Time Voxel Path Tracing
- Monte Carlo global illumination with multiple light bounces
- Fast voxel traversal via DDA algorithm
- AABB tracing for detailed sub-voxels
- Sampling & Image Stability
- Low-discrepancy blue noise sampling
- Flexible SVGF denoiser pipeline
- Next Event Estimation (NEE) for explicit sun sampling
- Physically-Based Materials
- Unified physically-based shading pipeline
- Support for LabPBR resource packs
- Post-Processing
- Filmic tonemapping
- Color grading
- Auto exposure adjustment
- Chromatic aberration

Community
If you enjoy my shaderpack, you can support me & my studies here: Buy Me a Coffee ❤️
You can join the discord server here, share screenshots or provide feedback and report issues.
Attributions
- Kirilpro6284: 0th ray optimization to start in fragment position.
PBR Support
Lyrae supports LabPBR 1.3 standard. So make sure to use a resourcepack with LabPBR material support, here's a list of resourcepacks on shaderlabs site.
Performance Tips
- I tried to write detailed descriptions for all settings, so you can hover over them in-game for more detailed performance tips.
- Samples is one setting with the most impact on the performance, because it increases the path complexity exponentially. Try to keep this at 1 if you want to enjoy real-time.
- You can try changing the Resolution Scale setting, lowering this from 100% will make the lighting quality lower.
- For most scenarios 3 bounces is enough. 2 bounces will not have indirect lighting, so GI will look less accurate.
- If you are in a completely isolated room where no sunlight is visible, you can try disabling NEE. Note that disabling NEE will break sun light.
- You generally shouldn't mess with SVGF settings unless you know what you're doing. If you are okay with noisy image you can disable spatial filtering.
Installation von Lyrae Shaders
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 1.20–1.21.11 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Iris
Without a shader mod the game cannot see shaders. Install it for the same Minecraft version.
Download the shader archive
Pick the file lyrae-shaders-0.1.0a.zip (4.4 MB) and do not unpack it.
Put it in the shaderpacks folder
“Options”, then “Video Settings”, then “Shader Packs”, then “Open Shader Pack Folder”, and drag the archive there.
Select the shaders
In the same window, click the pack name and “Apply”.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 1.21.11 | Iris | 1.21.114.4 MB 2 | — | |
| 1.21 | Iris | 1.214.4 MB | — | |
| 1.20.1 | Iris | 1.20.14.3 MB | — |
FAQ
Which Minecraft versions does Lyrae Shaders work on?
There are files for 1.20–1.21.11, 14 versions in total. The newest is 1.21.11.
What do I need to run Lyrae Shaders?
Shaders are loaded through Iris: without it the game cannot see them.
Where can I download Lyrae Shaders safely?
On this page: the file lyrae-shaders-0.1.0a.zip (4.4 MB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 016a2c3a6e9856816d51405a163bc6537b05c60a.
Bewertungen
Bewerten Sie Lyrae Shaders als Erster




