About
A performance-focused, customizable shaderpack currently locked to a Realistic preset style (physically-based daytime sky, neutral color grading) at Balanced quality. Renders soft volumetric clouds with realistic sky lighting, and water with depth tinting, reflections, and shoreline detail.

Features
- Volumetric clouds, aurora, godrays, ground fog, atmospheric haze, and weather effects
- Water: depth tint, shore foam, sun glint, screen-space reflections/refraction
- Post-processing: shadow filtering, bloom, tone mapping, color grading, depth of field, motion blur, film grain, vignette, lens flare
- PBR material support via LabPBR
- Extensive in-game config screen (e.g. "Cool Features" panel with toggles/sliders for lens flare, cinematic bars, cirrus clouds, Milky Way, shooting stars, chromatic aberration, and film grain each adjustable in strength)

License
Licensed under LGPL-3.0-or-later.
Credits & Derivative Status
This shaderpack is a derivative work of MakeUp UltraFast, itself distributed under LGPL-3.0-or-later. Humid Shaders inherits and must comply with the copyleft terms of the original source availability, same/compatible license for modifications, and attribution retained. The full license text is in the LICENSE file; credits explicitly acknowledge MakeUp UltraFast as the base.
Configuration
Options live in shaders/lib/config.glsl. Any #define NAME value // [v1 v2 ...] line becomes a user option in the shader settings screen; removing the value list locks the value while keeping the macro available to the code.
Screens and sliders are laid out in shaders/shaders.properties, and option labels/tooltips in shaders/lang/en_US.lang.
The look is fixed by HUMID_COLOR_STYLE 2 (Realistic) and the weight by HUMID_QUALITY 1 (Balanced). Change those two values and re-add a value list to bring the options back.
Development
- ForDevelopers.EN.md — annotated overview of the MakeUp architecture this pack is built on.
- ParaDesarrolladores.ES.md — the same document in Spanish.
- helpful.txt — commands useful for testing lighting and time of day.
Installation von Humid Shaders
With Millida Launcher
Install Millida Launcher
The launcher is free: download it at millida.net/launcher and sign in with any nickname.
Click “Install” on this page
The launcher opens and installs the shaders for Minecraft 1.19–26.3 automatically.
Launch the game
A profile with it appears in the launcher: click “Play”.
Manually
Install Iris or OptiFine
Without a shader mod the game cannot see shaders. Install it for the same Minecraft version.
Download the shader archive
Pick the file HumidShaders_v1.0.zip (365 KB) and do not unpack it.
Put it in the shaderpacks folder
“Options”, then “Video Settings”, then “Shader Packs”, then “Open Shader Pack Folder”, and drag the archive there.
Select the shaders
In the same window, click the pack name and “Apply”.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 26.3 | Iris, OptiFine | 26.3365 KB |
FAQ
Which Minecraft versions does Humid Shaders work on?
There are files for 1.19–26.3, 29 versions in total. The newest is 26.3.
What do I need to run Humid Shaders?
Shaders are loaded through Iris or OptiFine: without one of them the game cannot see them.
Where can I download Humid Shaders safely?
On this page: the file HumidShaders_v1.0.zip (365 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 65028e4d72343319c7bdf4a2b3db579ed58ec887.
Bewertungen
Bewerten Sie Humid Shaders als Erster




