Alchemical Arrows 3 Plugin für Minecraft 1.14
Zielt darauf ab, das Bogen-gegen-Bogen-Kampferlebnis zu verbessern und dabei so nah wie möglich an den Vanilla-Mechaniken von Minecraft zu bleiben
Über das Alchemical Arrows 3-Plugin
AlchemicalArrows aims to improve the bow vs. bow combat experience while staying true to Minecraft's vanilla mechanics as much as possible. This plugin adds 15 unique types of arrows in addition to the ones provided by vanilla Minecraft (potion-tipped arrows), including, but not limited to, air arrows, water arrows, earth arrows, fire arrows, grapple arrows, explosive arrows, life arrows and more... All arrows are craftable such that players have sufficient permissions and can be launched from a bow so long as the alchemical arrows are the closest arrow to slot 1 in the player's inventory (the left-most hotbar slot).
All arrows provided by AlchemicalArrows affect entities in a unique way and some even have in-world effects upon hitting the ground. Others have passive effects such as the magnetic arrow which attracts nearby items! Using AlchemicalArrows' API and extensive documentation, new arrows can be added with ease by any developer whether experienced or new.
There are multiple commands for AlchemicalArrows where the primary use will be for administrators wanting to further control the plugin while the server is running. All commands have associated permission nodes. Please refer to the Permission Nodes section for more information.
/alchemicalarrows [alias: "/aa"]:
Description: The central command for AlchemicalArrows that controls various aspects of the resource including configuration reloading, version information and administrative functionality for in-world arrows.
Sub-commands:
<reload> - Reload the plugin's configuration file and load everything back into memory.
<version> - Retrieve version information of the AlchemicalArrows plugin currently installed on your server.
<killallarrows> - Remove all alchemical arrows from the world (if any are present).
Example:
- /alchemicalarrows reload
- /alchemicalarrows version
- /alchemicalarrows killallarrows
/givearrow [alias: "/givearrows"]:
Description: Give a variable amount of any alchemical arrow to yourself or to another player.
Arguments:
<arrow> - The namespaced ID of the arrow to give. Each arrow is assigned a unique ID.
[count] - The amount of arrows to give (optional. Defaults to 1).
[player] - The player to whom the arrows should be given (optional. Defaults to the command sender; this parameter is required if the command is executed from the console).
Example:
- /givearrow alchemicalarrows:air
- /givearrow earth 32
- /givearrow addon_plugin:lifesteal 16 2008Choco
arrows.shoot.*:
Description: Allow the ability to shoot every type of alchemical arrow provided by this plugin.
Default: All players have this permission by default.
Children:
arrows.shoot.air: Allow the ability to shoot an air arrow.
arrows.shoot.confusion: Allow the ability to shoot a confusion arrow.
arrows.shoot.darkness: Allow the ability to shoot a darkness arrow.
arrows.shoot.death: Allow the ability to shoot a death arrow.
arrows.shoot.earth: Allow the ability to shoot an earth arrow.
arrows.shoot.ender: Allow the ability to shoot an ender arrow.
arrows.shoot.explosive: Allow the ability to shoot an explosive arrow.
arrows.shoot.fire: Allow the ability to shoot a fire arrow.
arrows.shoot.frost: Allow the ability to shoot a frost arrow.
arrows.shoot.grapple: Allow the ability to shoot a grapple arrow.
arrows.shoot.life: Allow the ability to shoot a life arrow.
arrows.shoot.light: Allow the ability to shoot a light arrow.
arrows.shoot.magic: Allow the ability to shoot a magic arrow.
arrows.shoot.magnetic: Allow the ability to shoot a magnetic arrow.
arrows.shoot.necrotic: Allow the ability to shoot a necrotic arrow.
arrows.shoot.water: Allow the ability to shoot a water arrow.
arrows.craft.*:
Description: Allow the ability to craft every type of alchemical arrow provided by this plugin.
Default: All players have this permission by default.
Children:
arrows.craft.air: Allow the ability to craft an air arrow.
arrows.craft.confusion: Allow the ability to craft a confusion arrow.
arrows.craft.darkness: Allow the ability to craft a darkness arrow.
arrows.craft.death: Allow the ability to craft a death arrow.
arrows.craft.earth: Allow the ability to craft an earth arrow.
arrows.craft.ender: Allow the ability to craft an ender arrow.
arrows.craft.explosive: Allow the ability to craft an explosive arrow.
arrows.craft.fire: Allow the ability to craft a fire arrow.
arrows.craft.frost: Allow the ability to craft a frost arrow.
arrows.craft.grapple: Allow the ability to craft a grapple arrow.
arrows.craft.life: Allow the ability to craft a life arrow.
arrows.craft.light: Allow the ability to craft a light arrow.
arrows.craft.magic: Allow the ability to craft a magic arrow.
arrows.craft.magnetic: Allow the ability to craft a magnetic .arrow.
arrows.craft.necrotic: Allow the ability to craft a necrotic arrow.
arrows.craft.water: Allow the ability to craft a water arrow.
arrows.command.*:
Description: Allow the ability to use all administrative commands.
Default: Operators have this permission by default.
Children:
arrows.command.killallarrows: Grant access to the "/alchemicalarrows killallarrows" command.
arrows.command.reload: Grant access to the "/alchemicalarrows reload" command.
arrows.command.givearrow: Grant access to the "/givearrow" command.
arrows.worldguardoverride:
Description: Override WorldGuard protection for arrows shot from users with this permission node.
Default: No players have this permission by default. This permission node must be explicitly granted.
CheckForUpdates: true # Whether or not to check for updates. Will not automatically download... just checks MetricsEnabled: true # Enable plugin metrics. Does not track any sensitive information DeathMessages: Enabled: true # Enable custom death messages DeathByPlayer: "%player% was killed by %killer% using %type%" # Death message when killed by alchemical arrows shot by a player DeathBySkeleton: "%player% was killed by a skeleton using %type%" # Death message when killed by alchemical arrows shot by a skeleton DeathByBlockSource: "%player% was shot using a %type%" # Death message when killed by alchemical arrows shot by a dispenser Skeletons: ShootPercentage: 10.0 # The percent chance (0 - 100) for a skeleton to shoot an alchemical arrow. 0 for none LootDropChance: 25.0 # The percent chance (0 - 100) for a skeleton to drop a random alchemical arrow. 0 for none Crafting: CauldronCrafting: false # Whether or not to enable cauldron crafting. EXPERIMENTAL FEATURE!!! USE WITH CAUTION! Arrow: Air: RecipeYield: 8 # The amount of arrows to yield from a crafting recipe AllowInfinity: false # Whether this arrow respects the Infinity enchantment or not Effect: BreatheRadius: 2 # The underwater radius where players' air regenerates Skeleton: CanShoot: true # Whether or not skeletons may shoot this arrow. (ShootPercentage must be > 0) LootDropWeight: 10.0 # The chance for skeletons to drop this arrow on death (LootDropChance must be > 0) Item: DisplayName: "&oAir Arrow" # The arrow's display name Lore: # The arrow's lore - "&f&oFeel the air beneath your feet" - "&f&oDamaged entities are launched into the air" Confusion: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&dConfusion Arrow" Lore: - "&dThis arrow is so... confusing" - "&dWhat does this do again?" Darkness: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&8Darkness Arrow" Lore: - "&8Who turned off the lights!?" - "&8Applies a temporary blindness effect to players" Death: RecipeYield: 8 AllowInfinity: false Effect: InstantDeathPossible: true # Whether this arrow has a chance to cause instant death or not InstantDeathChance: 20.0 # The chance for which instant death may occur Skeleton: CanShoot: false LootDropWeight: 10.0 Item: DisplayName: "&0Death Arrow" Lore: - "&8Are you sure holding this is a good idea?" - "&8A sinister arrow. May instantly kill targets" Earth: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&7Earth Arrow" Lore: - "&7Better than the Moon in my opinion" - "&7Burries damaged entities into the ground" Ender: RecipeYield: 8 AllowInfinity: false Effect: TeleportOnHitBlock: true # Whether or not to teleport players when the arrow hits a block Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&5Ender Arrow" Lore: - "&dIt's almost like a portal gun, but cooler" - "&dSwaps positions with damaged entities" Explosive: RecipeYield: 8 AllowInfinity: false Effect: FuseTicks: 40 # The length (in ticks) the fuse will burn for before exploding ExplosionStrength: 4 # The strength of the explosion (4 = TNT) Skeleton: CanShoot: false LootdropWeight: 10.0 Item: DisplayName: "&cExplosive Arrow" Lore: - "Boom!" - "Ignites a fuse and explodes after hitting ground" Fire: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&cFire Arrow" Lore: - "&cGather around the campfire..." - "&cIgnites damaged entities for 2 - 3 seconds" Frost: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&bFrost Arrow" Lore: - "&bChill out. Snow reason to be angry" - "&bDamaged entities cannot move temporarily" Grapple: RecipeYield: 8 AllowInfinity: false Effect: GrappleForce: 2.5 # The force at which the player is grappled Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&eGrapple Arrow" Lore: - "&eNa na na na, na na na na, na na na na..." - "&e&lBATMAN!" Life: RecipeYield: 8 AllowInfinity: false Effect: FloralRadius: 2 # The radius around which foliage will generate Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&aLife Arrow" Lore: - "&aThe gift of life embewed within an arrow" - "&aA harmless arrow. Inflicts no damage & applies regen" Light: RecipeYield: 8 AllowInfinity: false Effect: StrikeLightning: true # Whether or not to strike lightning when hitting an entity Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&eLight Arrow" Lore: - "&eMay the power of Zeus be upon you!" - "&eStrikes damaged entities with lightning" Magic: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&dMagic Arrow" Lore: - "&dIt's almost... &k| &dMAGICAL &k|" - "&dLaunches entities backwards with great force" Magnetic: RecipeYield: 8 AllowInfinity: false Effect: MagnetismRadius: 5.0 # The radius at which items will be attracted to t
Here you will find a detailed description of every arrow provided by the AlchemicalArrows plugin by default. Next to the title of each arrow, you will notice the name of an item; it is this item that should be used to craft the AlchemicalArrow either in a crafting table or in a cauldron. The generic pattern for all crafting table recipes is as shown:
The highlighted question mark in the center of the crafting table represents the position in which the identified item must be placed in order to craft the AlchemicalArrow. For a more detailed description on cauldron crafting, please see the related section, "Alchemical Cauldrons".
Air Arrow (Ingredient - Feather):
Entity (and player) effects: Launches the damaged entity in the air a random amount of blocks. The force at which the entity is launched is configurable.
Passive effects: When the arrow is in a block underwater, nearby entities' air bubbles are replenished slowly over time.
Confusion Arrow (Ingredient - Poisonous Potato):
Player effects:
- A Confusion I effect is applied to the player
- Teleported 180 degrees in the opposing direction
Non-player entity effects: Hostile entities lose sight of their current target.
Darkness Arrow (Ingredient - Coal or Charcoal):
Player effects: A smoke cloud is generated around the damaged player and a Blindness I effect is applied.
Death Arrow (Ingredient - Wither Skeleton Skull):
Entity (and player) effects:
- A Wither II effect is applied to the damaged entity
- There is a small (configurable) chance at instant death
Earth Arrow (Ingredient - Dirt):
Entity (and player) effects:
- A Slowness II effect is applied to the damaged entity
- The damaged entity is buried into the closest block on the ground
Ender Arrow (Ingredient - Ender Eye):
Entity (and player) effects: The damaged entity and the shooter of the arrow will swap positions in the world. The velocity of the target and the shooter are also switched.
Block effects: Entities will be teleported on top of the block on which the arrow lands.
Explosive Arrow (Ingredient - TNT):
Block effects:
- Upon hitting the ground, a (configurable) fuse is ignited
Installation von Alchemical Arrows 3
A server on Paper or Spigot
The plugin runs on the server core for Minecraft 1.13–1.14; players do not need to install anything.
File goes into the plugins folder
Download the file AlchemicalArrows-3.1.1.jar (136 KB) and put it into the server’s plugins folder.
Restart the server
On startup the plugin creates its own settings folder in plugins.
Use the “To server” button
On Millida Hosting, the button at the top of the page uploads the file to your server and restarts it for you.
Minecraft 1.14 runs on Java 8: with a different Java version the game may close right after launch.
Versionen
Mit Abhängigkeiten
| Minecraft | Loader | Datei | Datum | Aktionen |
|---|---|---|---|---|
| 1.14 | — | AlchemicalArrows v3.1.1136 KB | ||
| 1.13 | — | AlchemicalArrows 3.0.0-BETA2130 KB |
FAQ
Which Minecraft versions does Alchemical Arrows 3 work on?
There are files for 1.14, 1.13. The newest is 1.14.
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