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JAVA PVP CORE(Achievements Friendly) Addon für Minecraft 26.50

Java PvP Core v1.0 (von YTAUN) bringt die Kampfmechaniken von Minecraft Java (Abklingzeiten, Schwungangriffe, kritische Treffer) zu Bedrock 1.21+. Es erkennt Vanilla-Waffen automatisch und bietet eine API für benutzerdefinierte Addons.

Aufrufe
10 Aufrufe
Aktualisiert
Aktualisiert 18.10.2026
  • 26.40 — 26.50
JAVA PVP CORE(Achievements Friendly) — Screenshot 2
JAVA PVP CORE(Achievements Friendly) — Screenshot 3
JAVA PVP CORE(Achievements Friendly) — Screenshot 4

UPDATE 4.8.2

FIX BUG durability

JAVA PVP CORE(Achievements Friendly) — Screenshot 2

UPDATE 4.8.1

⚠ Requires Minecraft Bedrock 26.50 or newer (26.52+ to keep achievements). No experiments needed.

🏆 Achievements

  • Achievement friendly again on 26.52+. Minecraft 26.50/26.51 disabled achievements for every external add-on; Mojang reverted that in 26.52.
  • Uses the latest stable Script API (@minecraft/server 2.10.0), no Beta APIs.

🛡 Shield

  • Right-click to raise or lower the shield, Java style. Bedrock can't tell add-ons that right-click is being held on vanilla items, so it toggles: press once to raise, press again to lower. Works with the shield in your main hand, or in your off hand while holding a sword, axe, tool or nothing (with an empty hand, aim at a block). Sneaking still blocks too.
  • The shield pose shows in first person and third person.
  • No knockback while blocking. Blocks players, mobs and arrows coming from the front.
  • Blocking slows you down to 20% speed, like Java.
  • Axe hits disable the shield for 5 seconds, and heavy hits cost shield durability.
  • The shield lowers by itself when you attack or switch items.

⚔ Damage now matches Java Edition

  • Java charge formula: damage × (0.2 + 0.8 × charge²). Spam-clicking no longer does almost nothing.
  • Fixed hits sometimes doing only ~2 damage.
  • Exact Java stats for every weapon and tool (see the table below).
  • Sharpness, Smite and Bane of Arthropods scale with charge. Weakness is −4 per level.
  • Fire Aspect and Knockback enchantments work.
  • Sprint hits knock back further. Critical hits need a charged attack.
  • Java sweep: 1 damage to mobs right next to the target, on charged sword hits.
  • Armor, Protection and Resistance are handled by the game, with no more double reduction.
  • The item tooltip shows the Java damage, including enchantments.

✨ Animations

  • Java cooldown animation on every sword, axe, pickaxe, shovel, hoe and the mace: the weapon dips after a hit and rises back up as it recharges.
  • Java-style item swing.

🔧 Compatibility

  • Skills from other add-ons deal damage again.
  • Player skins and vanilla player animations are no longer changed by the add-on.
  • For testing: /scriptevent jpvp:debug shows each hit's damage and the shield state in chat.

UPDATE 4.3.0

Fix Achievements Friendly

UPDATE 4.1.9

fix bug shield

UPDATE 4.1.8

Fixed the attack swing animation playing in the wrong/reversed direction - now correctly follows the swing direction, and made it slightly bigger.

Fixed Sulfur Cube not being killable while it's holding a block.

UPDATE 4.1.7

FIX bug dame spear & trident

UPDATE 4.1.4

FIX BUG EFFECT

UPDATE 4.1.3

Fix bug cooldown when break block

Fix bug dame

UPDATE V4.1.0

fix bug the mace

Update v4.1.0

(Achievements Friendly)

Java PvP Core - Update v4.0.0

📦 Want it to work with weapons from other addons, no tags needed? → Install PvP Weapon Support - automatically detects weapons from any other addon.

What's New

This release focuses on API compatibility fixes and opens up integration with other addons - combat formulas are unchanged.

Critical fix (was crashing the entire addon)

  • Removed the CommandPermissionLevel import - this export doesn't exist in some resolved @minecraft/server versions when playing alongside other addons, which caused main.js to crash on the very first line, running nothing at all (losing all damage/cooldown/sweep). Now uses a raw numeric permission level instead, no longer dependent on that export.
  • Bumped the @minecraft/server dependency from 1.15.0 to 2.1.0 - the old version was missing the beforeEvents.entityHurt API in some world configurations, preventing the core from cancelling vanilla damage to compute Java-style combat. The new version ensures it resolves to a build with the required API.
  • All critical event/command registration blocks are now wrapped in try/catch - if any single API is missing in the world's resolved version, only that one feature is lost, instead of crashing the entire addon.

Third-party addon integration support

  • Added the jpvp:clear scriptevent - lets other addons (e.g. the PvP Weapon Support extension) actively release their override when a weapon no longer needs special handling, preventing stale data from getting stuck.
  • The jpvp:override scriptevent payload now accepts an optional isSword field - lets external addons explicitly declare whether a weapon counts as a sword (sweep attack) instead of relying solely on the minecraft:is_sword tag, which many custom weapons don't have.

Update v2.1

Redraw the cooldown bar

JavaPvP Core - Update v2.0

Add more tag:

🔥 Fire Sweep (jpvp:sweep:fire)

Add this tag to any item with minecraft:is_sword. When a fully-charged sweep attack lands, the sweep visual will display a flame-colored orange-red particle instead of the default gray slash, and all mobs caught in the sweep will be set on fire for 3 seconds. Pairs well with fire-themed weapons or custom flame boss gear.

⚔️ Weapon-Shaped Cooldown Icons

Three new tags let you customize the cooldown icon displayed on the action bar to match the weapon type:

jpvp:tcd:sword - A diagonal pixel-art sword icon. Charges from hilt to tip, shifting from gray to a golden gleam when a target is in range.

jpvp:tcd:axe - A broad-headed axe with a long handle. Charges from bottom to top, turning icy blue when an enemy is detected nearby.

jpvp:tcd:reddagger - A wide-bladed dao in deep red tones. Charges from handle to edge, flaring bright red when a target enters your crosshair

⚔ Java PvP Core v1.0

Java Edition combat mechanics - rebuilt for Bedrock

Java PvP Core brings the full Java Edition combat system to Bedrock - attack cooldown, damage scaling based on charge percentage, sweep attack, shield blocking, and more. Built as a core addon so other addons can integrate directly without rewriting combat logic from scratch.

FEATURES

  • Attack Cooldown - Custom glyph texture cooldown bar (16 frames). Automatically changes color when an enemy is in range.
  • Damage Scaling - Java Edition formula: damage × (0.2 + 0.8 × charge²). Attacking before fully charged deals reduced damage, just like Java.

Versionen

MinecraftLoaderDateiDatumAktionen
26.40—jpvp_core_v4_2_0.mcaddon241 KB

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