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Text Animator مود لماينكرافت 1.20.1, 1.21.1

استخدم تأثيرات الحركة في كل مكان واجعل نصك مميزًا

ابتداءً من Snownee · CurseForge
تنزيلات
3 تنزيلات
مشاهدة
13 مشاهدة
محدّث
محدّث 25.10.2026

حول مود Text Animator

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.

Demo (with Blabber and Heracles mod)

<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.

Effects

Text Animator — لقطة شاشة 2

Basic usage

  • Add effect: <effectName param1=value1 param2=value2 param3>text
  • Remove effect: </effectName>text
  • Effects can be stacked.

typewriter

Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.

  • Example: <typewriter>Typewriter Effect

bounce

Make characters bounce back vertically.

  • Parameters:
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • w: Wave Size (default 1.0)
  • Example: <bounce a=4 f=1.8 w=0.2>BOING!

fade

Periodically change opacity (breathing light).

  • Parameters:
  • a: Minimum Opacity (default 0.3)
  • f: Frequency (default 1.0)
  • w: Wave Size (default 0.0)
  • Example: <fade a=0.2 f=1.5 w=0.1>Fading Text

glitch

Create text slicing, and occasional flicker, generating additional layers in some cases.

  • Parameters:
  • f: Frequency (default 1.0)
  • j: Character Jitter Chance (default 0.015)
  • b: Character Blink Chance (default 0.003)
  • s: Slicing/Shifting Chance (default 0.08)
  • Example: <glitch f=3 j=0.02 b=0.01 s=0.1>ERROR

grad (Gradient)

Support linear gradient in RGB or HSV, can be flowing and segmented.

  • Parameters:
  • from: Start Color (default 5BCEFA)
  • to: End Color (default F5A9B8)
  • hue: Whether to interpolate in HSV space (default false)
  • f: Flow Speed (0 for static, default 0.0)
  • sp: Span, affecting color distribution between characters (default 20.0)
  • uni: Whether to be unidirectional without swinging (default false for back-and-forth)
  • Example: <grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text

neon

Draw multiple glowing outlines for characters.

  • Parameters:
  • p: Sampling Count, at least 4 (default 10)
  • r: Radius (default 2)
  • a: Opacity Multiplier (default 0.12)
  • Example: <neon p=8 r=2 a=0.15>Neon Glow

pend (Pendulum/circular)

Characters swing around the top-middle, can plus small circular trajectories.

  • Parameters:
  • f: Frequency (default 1.0)
  • a: Maximum Angle in degrees (default 30.0)
  • r: Circular Radius (default 0.0)
  • Example: <pend f=1.0 a=30 r=2>Swinging Around

pulse

Overall brightness fluctuates over time (does not affect shadow layer).

  • Parameters:
  • base: Minimum Brightness Multiplier (default 0.75)
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • w: Wave Size (default 0.0)
  • Example: <pulse base=0.6 a=0.4 f=1.5>Power Rising

rainb (Rainbow)

Cycle colors over HSV.

  • Parameters:
  • f: Frequency (default 1.0)
  • w: Wave Size (default 1.0)
  • Example: <rainb f=1 w=0.5>Colorful Text!

shadow

Modify the offset and color of the text shadow.

  • Parameters:
  • x: Horizontal Offset Delta (default 0.0)
  • y: Vertical Offset Delta (default 0.0)
  • c: Color in hex (e.g. FF0000 for red) (default 000000)
  • r,g,b: Color (default 0.0)
  • a: Opacity (default 1.0)
  • Example: <shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text

shake

Randomly jitter in all directions, creating a sense of tension/energy.

  • Parameters:
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • Example: <shake a=2 f=3>WARNING!

swing

Characters spinning back and forth.

  • Parameters:
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • w: Wave Size (default 0.0)
  • Example: <swing a=0.5 f=1.8>Waving Text

turb (Turbulence)

Random displacement perturbation based on noise.

  • Parameters:
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • Example: <turb a=2 f=1.5>Windy Text

wave

Characters undulating up and down like waves.

  • Parameters:
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • w: Wave Size (default 1.0)
  • Example: <wave a=1 f=1.0 w=0.5>Flowing Text

wiggle

Each character wiggles along a fixed random direction.

  • Parameters:
  • a: Amplitude (default 1.0)
  • f: Frequency (default 1.0)
  • w: Wave Size (default 1.0)
  • Example: <wiggle a=1 f=2>Wiggly Text!

Parameter Quick Reference

  • a: Amplitude/Opacity (meaning varies slightly across effects)
  • f: Speed/Frequency
  • w: Wave Size
  • r: Radius

Notes

  • Multi-layer rendering: Effects like glitch and neon will generate additional layers or slices.
  • Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects.
  • Performance: High p (neon sampling) and complex overlays increase overhead; use judiciously.

Configuration

Options like typewriter speed and mode can be found in Chat Settings.

Known incompatible mods

  • Modern UI
  • Caxton

كيفية تثبيت Text Animator

With Millida Launcher

  1. Install Millida Launcher

    The launcher is free: download it at millida.net/launcher and sign in with any nickname.

  2. Click “Install” on this page

    The launcher opens and installs the mod for Minecraft 1.20–1.21.1 on Fabric, Forge, NeoForge or Quilt automatically.

  3. Launch the game

    A profile with it appears in the launcher: click “Play”.

Manually

  1. Install Fabric, Forge, NeoForge or Quilt

    The loader must match the game version of the mod file, for example Minecraft 1.21.1. After installing it, a separate profile appears in your launcher.

  2. Download the file for your version

    In the version list above, pick the file TextAnimator-1.21.1-NeoForge-3.2.3.jar (80 KB) for your game version and loader.

  3. Put it in the mods folder

    The folder is inside .minecraft (Windows: %appdata%\.minecraft\mods). If it does not exist, create it.

  4. Launch the loader profile

    Open “Mods” in the main menu: Text Animator should be in the list.

Minecraft 1.21.1 runs on Java 21: with a different Java version the game may close right after launch.

الإصدارات

مع المتطلبات

Minecraftالمشغّلالملفالتاريخالإجراءات
1.21.1NeoForge[NeoForge 1.21.1] 3.2.379.9 KB 2
1.21.1Fabric, Quilt[Fabric 1.21.1] 3.2.383.4 KB
1.20.1Forge, NeoForge[Forge 1.20.1] 2.5.4231 KB 1
1.21.1Fabric, Quilt[Fabric 1.21.1] 3.0.056.5 KB
1.20.1Forge[Forge 1.20.1] 2.2.0207 KB

الأسئلة الشائعة

Which Minecraft versions does Text Animator work on?

There are files for 1.21.1, 1.20.1, 1.20. The newest is 1.21.1.

Is Text Animator for Forge or Fabric?

There are files for Fabric: 1.21.1, for Forge: 1.20–1.20.1, for NeoForge: 1.20–1.21.1 and for Quilt: 1.21.1.

Does Text Animator need other mods?

The author lists no required dependencies: the Fabric, Forge, NeoForge or Quilt loader is enough.

Which Java does Text Animator need?

Minecraft 1.21.1 runs on Java 21. If the game closes right after launch, the usual cause is the wrong Java version in the profile settings.

Where can I download Text Animator safely?

On this page: the file TextAnimator-1.21.1-NeoForge-3.2.3.jar (80 KB) is stored on Millida’s server, with no link shorteners. SHA-1 checksum: 42abdf964b57f9cb08d16316bb997dbb8bba4d54.

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